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Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable…

Data Structures and Algorithms · Computer Science 2023-02-27 Spencer Compton , Slobodan Mitrović , Ronitt Rubinfeld

We consider the problem of sampling $n$ numbers from the range $\{1,\ldots,N\}$ without replacement on modern architectures. The main result is a simple divide-and-conquer scheme that makes sequential algorithms more cache efficient and…

Data Structures and Algorithms · Computer Science 2019-11-18 Peter Sanders , Sebastian Lamm , Lorenz Hübschle-Schneider , Emanuel Schrade , Carsten Dachsbacher

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…

Combinatorics · Mathematics 2020-09-02 Larry Goldstein

We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…

Computer Science and Game Theory · Computer Science 2008-12-05 Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

This paper considers the setting where a cloud server services a static set or a dynamic sequence of tasks submitted by multiple clients. Every client wishes to assure honest execution of tasks by additionally employing a trusted third…

Computer Science and Game Theory · Computer Science 2021-03-12 Pinglan Liu , Xiaojuan Ma , Wensheng Zhang

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

Logic in Computer Science · Computer Science 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

This paper mainly focuses on a resource leveling variant of a two-processor scheduling problem. The latter problem is to schedule a set of dependent UET jobs on two identical processors with minimum makespan. It is known to be…

Computational Complexity · Computer Science 2024-06-13 Pascale Bendotti , Luca Brunod Indrigo , Philippe Chrétienne , Bruno Escoffier

We study scheduling of computation graphs to minimize peak memory consumption, an increasingly critical task due to the surge in popularity of large deep-learning models. This problem corresponds to the weighted version of the classical…

Data Structures and Algorithms · Computer Science 2023-12-22 Ce Jin , Manish Purohit , Zoya Svitkina , Erik Vee , Joshua R. Wang

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

In the weighted flow-time problem on a single machine, we are given a set of n jobs, where each job has a processing requirement p_j, release date r_j and weight w_j. The goal is to find a preemptive schedule which minimizes the sum of…

Data Structures and Algorithms · Computer Science 2018-08-21 Jatin Batra , Naveen Garg , Amit Kumar

We consider the following scheduling problem. A system is composed of $n$ processors drawn from a pool of $N$. The processors can become faulty while in operation and faulty processors never recover. A report is issued whenever a fault…

Combinatorics · Mathematics 2009-09-25 Michel Goemans , Nancy Lynch , Isaac Saias

We study the problem of scheduling a set of jobs with release dates, deadlines and processing requirements (or works), on parallel speed-scaled processors so as to minimize the total energy consumption. We consider that both preemption and…

Data Structures and Algorithms · Computer Science 2011-07-13 Eric Angel , Evripidis Bampis , Fadi Kacem , Dimitrios Letsios

We study scheduling problems motivated by recently developed techniques for microprocessor thermal management at the operating systems level. The general scenario can be described as follows. The microprocessor's temperature is controlled…

Data Structures and Algorithms · Computer Science 2008-01-29 Marek Chrobak , Christoph Durr , Mathilde Hurand , Julien Robert

We study classical deadline-based preemptive scheduling of tasks in a computing environment equipped with both dynamic speed scaling and sleep state capabilities: Each task is specified by a release time, a deadline and a processing volume,…

Data Structures and Algorithms · Computer Science 2014-07-04 Antonios Antoniadis , Chien-Chung Huang , Sebastian Ott

Pavlov, a well-known strategy in game theory, has been shown to have some advantages in the Iterated Prisoner's Dilemma (IPD) game. However, this strategy can be exploited by inveterate defectors. We modify this strategy to mitigate the…

Computer Science and Game Theory · Computer Science 2011-02-21 Martin Dyer , Velumailum Mohanaraj

In contrast to the fixed parameter analysis (FPA), in the variable parameter analysis (VPA) the value of the target problem parameter is not fixed, it rather depends on the structure of a given problem instance and tends to have a favorable…

Data Structures and Algorithms · Computer Science 2022-11-07 Nodari Vakhania

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

An important objective in scheduling literature is to minimize the sum of weighted flow times. We are given a set of jobs where each job is characterized by a release time, a processing time, and a weight. Our goal is to find a preemptive…

Data Structures and Algorithms · Computer Science 2022-08-08 Alexander Armbruster , Lars Rohwedder , Andreas Wiese
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