Related papers: State complexity of halting, returning and reversi…
Graph-walking automata (GWA) are a model for graph traversal using finite-state control: these automata move between the nodes of an input graph, following its edges. This paper investigates the effect of node-replacement graph…
Extensions to finite-state automata on strings, such as multi-head automata or multi-counter automata, have been successfully used to encode many infinite-state non-regular verification problems. In this paper, we consider a generalization…
We investigate the worst-case state complexity of reversals of deterministic finite automata with output (DFAOs). In these automata, each state is assigned some output value, rather than simply being labelled final or non-final. This…
We study perfect state transfer in Grover walks on two important classes of graphs: strongly regular graphs and strongly walk-regular graphs. The latter class is a generalization of the former. We first give a complete classification of…
Many graph algorithms can be viewed as sets of rules that are iteratively applied, with the number of iterations dependent on the size and complexity of the input graph. Existing machine learning architectures often struggle to represent…
We consider a quantum walk model on a finite graph which has an interaction with the outside. Here a quantum walker from the outside penetrates the graph and also a quantum walker in the graph goes out to the outside at every time step.…
We completely characterize circulant graphs with valency up to $4$ that admit perfect state transfer. Those of valency $3$ do not admit it. On the other hand, circulant graphs with valency $4$ admit perfect state transfer only in two…
This paper deals with the size complexity of minimal {\it two-way quantum finite automata} (2qfa's) necessary for operations to perform on all inputs of each fixed length. Such a complexity measure, known as state complexity of operations,…
Quantum walks have frequently envisioned the behavior of a quantum state traversing a classically defined, generally finite, graph structure. While this approach has already generated significant results, it imposes a strong assumption: all…
This paper addresses the following verification task: Given a graph transformation system and a class of initial graphs, can we guarantee (non-)reachability of a given other class of graphs that characterizes bad or erroneous states? Both…
This paper establishes a lower bound on the number of states necessary in the worst case to simulate an $n$-state two-way nondeterministic finite automaton (2NFA) by a one-way unambiguous finite automaton (UFA). It is proved that for every…
Cellular automata (CA) are a class of computational models that exhibit rich dynamics emerging from the local interaction of cells arranged in a regular lattice. In this work we focus on a generalised version of typical CA, called graph…
We define a general model of stochastically-evolving graphs, namely the \emph{Edge-Uniform Stochastically-Evolving Graphs}. In this model, each possible edge of an underlying general static graph evolves independently being either alive or…
Let $G$ be a connected graph of uniformly bounded degree. A $k$ non-backtracking random walk ($k$-NBRW) $(X_n)_{n =0}^{\infty}$ on $G$ evolves according to the following rule: Given $ (X_n)_{n =0}^{s}$, at time $s+1$ the walk picks at…
A weighted graph $G$ with countable vertex set is bounded if there is an upper bound on the maximum of the sum of absolute values of all edge weights incident to a vertex in $G$. In this paper, we prove a fundamental result on equitable…
We consider networks of finite-state machines having local transitions conditioned by the current state of other automata. In this paper, we depict a reduction procedure tailored for a given reachability property of the form ``from global…
We consider finite two-way automata and measure the use of two-way motion by counting the number of left moves in accepting computations. Restriction of the automata according to this measure allows us to study in detail the use of two-way…
An automata network is a graph of entities, each holding a state from a finite set and evolving according to a local update rule which depends only on its neighbors in the network's graph. It is freezing if there is an order on the states…
We consider random-access networks where nodes represent servers with a queue and can be either active or inactive. A node deactivates at unit rate, while it activates at a rate that depends on its queue length, provided none of its…
Node embeddings have become an ubiquitous technique for representing graph data in a low dimensional space. Graph autoencoders, as one of the widely adapted deep models, have been proposed to learn graph embeddings in an unsupervised way by…