Related papers: DeepCloth: Neural Garment Representation for Shape…
In this paper we predict a full 3D avatar of a person from a single image. We infer texture and geometry in the UV-space of the SMPL model using an image-to-image translation method. Given partial texture and segmentation layout maps…
Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at…
We present UniModel, a unified generative model that jointly supports visual understanding and visual generation within a single pixel-to-pixel diffusion framework. Our goal is to achieve unification along three axes: the model, the tasks,…
Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh.…
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…
We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such…
Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their…
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…
Neural networks encode inputs as high-dimensional vectors, known as representations, that capture how models process data by encoding task-relevant structure and semantics. Representation alignment refers to the degree to which different…
We cast shape matching as metric learning with convolutional networks. We break the end-to-end process of image representation into two parts. Firstly, well established efficient methods are chosen to turn the images into edge maps.…
Fashion illustration is used by designers to communicate their vision and to bring the design idea from conceptualization to realization, showing how clothes interact with the human body. In this context, computer vision can thus be used to…
Neural implicit representations have become a popular choice for modeling surfaces due to their adaptability in resolution and support for complex topology. While previous works have achieved impressive reconstruction quality by training on…
Garment-centric fashion image generation aims to synthesize realistic and controllable human models dressing a given garment, which has attracted growing interest due to its practical applications in e-commerce. The key challenges of the…
Neural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen…
The fast growth of E-Commerce creates a global market worth USD 821 billion for online fashion shopping. What unique about fashion presentation is that, the same design can usually be offered with different cloths textures. However, only…
Understanding of deformable object manipulations such as textiles is a challenge due to the complexity and high dimensionality of the problem. Particularly, the lack of a generic representation of semantic states (e.g., \textit{crumpled},…
Fashion image understanding is an active research field with a large number of practical applications for the industry. Despite its practical impacts on intelligent fashion analysis systems, clothing image inpainting has not been…
Manipulation planning is the problem of finding a sequence of robot configurations that involves interactions with objects in the scene, e.g., grasping and placing an object, or more general tool-use. To achieve such interactions,…
This work aims to address a novel Customized Virtual Try-ON (Cu-VTON) task, enabling the superimposition of a specified garment onto a model that can be customized in terms of appearance, posture, and additional attributes. Compared with…
Creating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enabled text-to-3D human and clothing synthesis, existing…