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Classification of new class entities requires collecting and annotating hundreds or thousands of samples that is often prohibitively costly. Few-shot learning suggests learning to classify new classes using just a few examples. Only a small…

Computer Vision and Pattern Recognition · Computer Science 2021-07-20 Rami Ben-Ari , Mor Shpigel , Ophir Azulai , Udi Barzelay , Daniel Rotman

Understanding human behavior is an important problem in the pursuit of visual intelligence. A challenge in this endeavor is the extensive and costly effort required to accurately label action segments. To address this issue, we consider…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Seth Z. Zhao , Reza Ghoddoosian , Isht Dwivedi , Nakul Agarwal , Behzad Dariush

This paper investigates the problem of zero-shot action recognition, in the setting where no training videos with seen actions are available. For this challenging scenario, the current leading approach is to transfer knowledge from the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Carlo Bretti , Pascal Mettes

Current state-of-the-art models for video action recognition are mostly based on expensive 3D ConvNets. This results in a need for large GPU clusters to train and evaluate such architectures. To address this problem, we present a…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Quanfu Fan , Chun-Fu Chen , Hilde Kuehne , Marco Pistoia , David Cox

Large amounts of annotated data have become more important than ever, especially since the rise of deep learning techniques. However, manual annotations are costly. We propose a tool that enables researchers to create large, high-quality,…

Digital Libraries · Computer Science 2021-12-23 Franziska Weeber , Felix Hamborg , Karsten Donnay , Bela Gipp

This notebook paper describes our system for the untrimmed classification task in the ActivityNet challenge 2016. We investigate multiple state-of-the-art approaches for action recognition in long, untrimmed videos. We exploit hand-crafted…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Yi Zhu , Shawn Newsam , Zaikun Xu

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static…

Computation and Language · Computer Science 2021-07-06 Jiawei Sheng , Shu Guo , Zhenyu Chen , Juwei Yue , Lihong Wang , Tingwen Liu , Hongbo Xu

We propose action-agnostic point-level (AAPL) supervision for temporal action detection to achieve accurate action instance detection with a lightly annotated dataset. In the proposed scheme, a small portion of video frames is sampled in an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Shuhei M. Yoshida , Takashi Shibata , Makoto Terao , Takayuki Okatani , Masashi Sugiyama

Fight detection in videos is an emerging deep learning application with today's prevalence of surveillance systems and streaming media. Previous work has largely relied on action recognition techniques to tackle this problem. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Zhenting Qi , Ruike Zhu , Zheyu Fu , Wenhao Chai , Volodymyr Kindratenko

Video anomaly detection aims to develop automated models capable of identifying abnormal events in surveillance videos. The benchmark setup for this task is extremely challenging due to: i) the limited size of the training sets, ii) weak…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Jash Dalvi , Ali Dabouei , Gunjan Dhanuka , Min Xu

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network…

Computer Vision and Pattern Recognition · Computer Science 2020-05-12 Qi Fan , Wei Zhuo , Chi-Keung Tang , Yu-Wing Tai

We present MetaUVFS as the first Unsupervised Meta-learning algorithm for Video Few-Shot action recognition. MetaUVFS leverages over 550K unlabeled videos to train a two-stream 2D and 3D CNN architecture via contrastive learning to capture…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Jay Patravali , Gaurav Mittal , Ye Yu , Fuxin Li , Mei Chen

The point process is a solid framework to model sequential data, such as videos, by exploring the underlying relevance. As a challenging problem for high-level video understanding, weakly supervised action recognition and localization in…

Computer Vision and Pattern Recognition · Computer Science 2019-11-28 Xiao-Yu Zhang , Changsheng Li , Haichao Shi , Xiaobin Zhu , Peng Li , Jing Dong

Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Jun Liu , Amir Shahroudy , Mauricio Perez , Gang Wang , Ling-Yu Duan , Alex C. Kot

Video object segmentation is a fundamental step in many advanced vision applications. Most existing algorithms are based on handcrafted features such as HOG, super-pixel segmentation or texture-based techniques, while recently deep features…

Computer Vision and Pattern Recognition · Computer Science 2018-11-06 Maryam Sultana , Arif Mahmood , Sajid Javed , Soon Ki Jung

The goal of this paper is to bypass the need for labelled examples in few-shot video understanding at run time. While proven effective, in many practical video settings even labelling a few examples appears unrealistic. This is especially…

Computer Vision and Pattern Recognition · Computer Science 2022-04-20 Pengwan Yang , Yuki M. Asano , Pascal Mettes , Cees G. M. Snoek

We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Eunji Chong , Yongxin Wang , Nataniel Ruiz , James M. Rehg

Pixelwise annotation of image sequences can be very tedious for humans. Interactive video object segmentation aims to utilize automatic methods to speed up the process and reduce the workload of the annotators. Most contemporary approaches…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Viktor Varga , András Lőrincz

On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Dian Shao , Yue Zhao , Bo Dai , Dahua Lin

For training a video-based action recognition model that accepts multi-view video, annotating frame-level labels is tedious and difficult. However, it is relatively easy to annotate sequence-level labels. This kind of coarse annotations are…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Vijay John , Yasutomo Kawanishi