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Related papers: Towards Movement Generation with Audio Features

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There is a natural correlation between the visual and auditive elements of a video. In this work we leverage this connection to learn general and effective models for both audio and video analysis from self-supervised temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-11-13 Bruno Korbar , Du Tran , Lorenzo Torresani

The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…

Computer Vision and Pattern Recognition · Computer Science 2016-12-06 Andrew Owens , Jiajun Wu , Josh H. McDermott , William T. Freeman , Antonio Torralba

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Seung Hyun Lee , Gyeongrok Oh , Wonmin Byeon , Chanyoung Kim , Won Jeong Ryoo , Sang Ho Yoon , Hyunjun Cho , Jihyun Bae , Jinkyu Kim , Sangpil Kim

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…

Human-Computer Interaction · Computer Science 2014-02-04 Alamgir Naushad

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Spurred by the potential of deep learning, computational music generation has gained renewed academic interest. A crucial issue in music generation is that of user control, especially in scenarios where the music generation process is…

Sound · Computer Science 2019-08-05 Stefan Lattner , Maarten Grachten

When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Lele Chen , Guofeng Cui , Celong Liu , Zhong Li , Ziyi Kou , Yi Xu , Chenliang Xu

Mapping music to dance is a challenging problem that requires spatial and temporal coherence along with a continual synchronization with the music's progression. Taking inspiration from large language models, we introduce a 2-step approach…

Graphics · Computer Science 2023-09-06 Sohan Anisetty , Amit Raj , James Hays

From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Tingle Li , Yichen Liu , Andrew Owens , Hang Zhao

A white noise signal can access any possible configuration of values, though statistically over many samples tends to a uniform spectral distribution, and is highly unlikely to produce intelligible sound. But how unlikely? The probability…

Sound · Computer Science 2024-05-27 Nick Collins

Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional…

Music and language are structurally similar. Such structural similarity is often explained by generative processes. This paper describes the recent development of probabilistic generative models (PGMs) for language learning and symbol…

Human-Computer Interaction · Computer Science 2025-01-28 Tadahiro Taniguchi

Many practices have been presented in music generation recently. While stylistic music generation using deep learning techniques has became the main stream, these models still struggle to generate music with high musicality, different…

Sound · Computer Science 2021-05-12 Shuqi Dai , Xichu Ma , Ye Wang , Roger B. Dannenberg

Spatial audio understanding aims to enable machines to interpret complex auditory scenes, particularly when sound sources move over time. In this work, we study Spatial Audio Question Answering (Spatial AQA) with a focus on movement…

Sound · Computer Science 2026-02-19 Arvind Krishna Sridhar , Yinyi Guo , Erik Visser

Large deep-learning models for music, including those focused on learning general-purpose music audio representations, are often assumed to require substantial training data to achieve high performance. If true, this would pose challenges…

Sound · Computer Science 2025-05-12 Christos Plachouras , Emmanouil Benetos , Johan Pauwels

Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating…

Sound · Computer Science 2024-03-21 Ronghui Li , Yuqin Dai , Yachao Zhang , Jun Li , Jian Yang , Jie Guo , Xiu Li

Recent AI-driven step-function advances in several longstanding problems in music technology are opening up new avenues to create the next generation of music education tools. Creating personalized, engaging, and effective learning…

Sound · Computer Science 2024-12-19 Mayank Sanganeria , Rohan Gala

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Nick Stracke , Kolja Bauer , Stefan Andreas Baumann , Miguel Angel Bautista , Josh Susskind , Björn Ommer

Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular…

Sound · Computer Science 2018-06-28 Sander Dieleman , Aäron van den Oord , Karen Simonyan

Human movements in the workspace usually have non-negligible relations with air quality parameters (e.g., CO$_2$, PM2.5, and PM10). We establish a system to monitor indoor human mobility with air quality and assess the interrelationship…

Human-Computer Interaction · Computer Science 2023-06-22 Kyle K. Qin , Mohammad S. Rahaman , Yongli Ren , Chi-Tsun Cheng , Ivan Cole , Flora D. Salim