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An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

Machine Learning · Computer Science 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber…

Computers and Society · Computer Science 2016-06-07 Ah Reum Kang , Seong Hoon Jeong , Aziz Mohaisen , Huy Kang Kim

With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among…

Cryptography and Security · Computer Science 2019-08-13 Kyung Ho Park , Eunjo Lee , Huy Kang Kim

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

Machine Learning · Computer Science 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

Artificial Intelligence · Computer Science 2025-08-29 Jaeman Son , Hyunsoo Kim

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Social bots play a significant role in many online social networks (OSN) as they imitate human behavior. This fact raises difficult questions about their capabilities and potential risks. Given the recent advances in Generative AI (GenAI),…

Social and Information Networks · Computer Science 2024-05-06 Shaghayegh Najari , Davood Rafiee , Mostafa Salehi , Reza Farahbakhsh

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

Artificial Intelligence · Computer Science 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Artificial Intelligence · Computer Science 2020-05-19 Matthew Stephenson , Damien Anderson , Ahmed Khalifa , John Levine , Jochen Renz , Julian Togelius , Christoph Salge

Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…

Software Engineering · Computer Science 2022-02-28 Benedict Wilkins , Kostas Stathis

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

Computer Science and Game Theory · Computer Science 2025-01-20 Boshen Wang , Luis E. Ortiz

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Goal recognition (GR) involves inferring an agent's unobserved goal from a sequence of observations. This is a critical problem in AI with diverse applications. Traditionally, GR has been addressed using 'inference to the best explanation'…

Artificial Intelligence · Computer Science 2024-09-19 Abeer Alshehri , Amal Abdulrahman , Hajar Alamri , Tim Miller , Mor Vered

According to the latest trend of artificial intelligence, AI-systems needs to clarify regarding general,specific decisions,services provided by it. Only consumer is satisfied, with explanation , for example, why any classification result is…

Machine Learning · Computer Science 2025-02-06 Rossi Kamal

We consider the problem of providing users of deep Reinforcement Learning (RL) based systems with a better understanding of when their output can be trusted. We offer an explainable artificial intelligence (XAI) framework that provides a…

Artificial Intelligence · Computer Science 2021-06-08 Jeff Druce , Michael Harradon , James Tittle

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman
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