Related papers: Group-Skeleton-Based Human Action Recognition in C…
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action…
This paper propose a novel dictionary learning approach to detect event action using skeletal information extracted from RGBD video. The event action is represented as several latent atoms and composed of latent spatial and temporal…
As the use of collaborative robots (cobots) in industrial manufacturing continues to grow, human action recognition for effective human-robot collaboration becomes increasingly important. This ability is crucial for cobots to act…
Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action…
The recent successes in applying deep learning techniques to solve standard computer vision problems has aspired researchers to propose new computer vision problems in different domains. As previously established in the field, training data…
Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since…
In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar…
Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Generative models of 3D human motion are often restricted to a small number of activities and can therefore not generalize well to novel movements or applications. In this work we propose a deep learning framework for human motion capture…
This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…
Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand…
Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory…
With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…
Sensor-based Human Activity Recognition facilitates unobtrusive monitoring of human movements. However, determining the most effective sensor placement for optimal classification performance remains challenging. This paper introduces a…
This study presents a novel method to recognize human physical activities using CNN followed by LSTM. Achieving high accuracy by traditional machine learning algorithms, (such as SVM, KNN and random forest method) is a challenging task…
Recognizing and categorizing human actions is an important task with applications in various fields such as human-robot interaction, video analysis, surveillance, video retrieval, health care system and entertainment industry. This thesis…
Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…
The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage…