English
Related papers

Related papers: Optimal Transformations of Muller Conditions

200 papers

The recent approach based on Hamiltonian systems and the implicit parametri\-za\-tion theorem, provides a general fixed domain approximation method in shape optimization problems, using optimal control theory. In previous works, we have…

Optimization and Control · Mathematics 2022-05-03 Cornel Marius Murea , Dan Tiba

This paper introduces two mechanisms for computing over-approximations of sets of reachable states, with the aim of ensuring termination of state-space exploration. The first mechanism consists in over-approximating the automata…

Formal Languages and Automata Theory · Computer Science 2013-11-27 Alois Dreyfus , Pierre-Cyrille Heam , Olga Kouchnarenko

Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…

Formal Languages and Automata Theory · Computer Science 2025-02-05 Arnaud Carayol , Philippe Duchon , Florent Koechlin , Cyril Nicaud

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

The set of synchronizing words of a given $n$-state automaton forms a regular language recognizable by an automaton with $2^n - n$ states. The size of a recognizing automaton for the set of synchronizing words is linked to computational…

Formal Languages and Automata Theory · Computer Science 2021-11-29 Stefan Hoffmann

Symbolic automata are finite state automata that support potentially infinite alphabets, such as the set of rational numbers, generally applied to regular expressions/languages over finite words. In symbolic automata (or automata modulo…

Formal Languages and Automata Theory · Computer Science 2023-10-05 Margus Veanes , Thomas Ball , Gabriel Ebner , Olli Saarikivi

History-determinism is a restricted notion of nondeterminism in automata, where the nondeterminism can be successfully resolved based solely on the prefix read so far. History-deterministic automata still allow for exponential succinctness…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Karoliina Lehtinen , Keya Prakash

This paper investigates acceptance conditions for finite automata recognizing omega-regular languages. As a first result, we show that, under any acceptance condition that can be defined in the MSO logic, a finite automaton can recognize at…

Formal Languages and Automata Theory · Computer Science 2013-10-21 Julien Cervelle , Alberto Dennunzio , Enrico Formenti , Julien Provillard

Controller synthesis for general linear temporal logic (LTL) objectives is a challenging task. The standard approach involves translating the LTL objective into a deterministic parity automaton (DPA) by means of the Safra-Piterman…

Logic in Computer Science · Computer Science 2018-05-04 Javier Esparza , Jan Křetínský , Jean-François Raskin , Salomon Sickert

Optimizations in a traditional compiler are applied sequentially, with each optimization destructively modifying the program to produce a transformed program that is then passed to the next optimization. We present a new approach for…

Programming Languages · Computer Science 2015-07-01 Ross Tate , Michael Stepp , Zachary Tatlock , Sorin Lerner

We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only…

Formal Languages and Automata Theory · Computer Science 2013-02-18 Blaise Genest , Hugo Gimbert , Anca Muscholl , Igor Walukiewicz

The equivalence of finite automata and regular expressions dates back to the seminal paper of Kleene on events in nerve nets and finite automata from 1956. In the present paper we tour a fragment of the literature and summarize results on…

Formal Languages and Automata Theory · Computer Science 2014-05-23 Hermann Gruber , Markus Holzer

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Stéphane Le Roux , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

Most slowly synchronizing automata over binary alphabets are circular, i.e., containing a letter permuting the states in a single cycle, and their set of synchronizing words has maximal state complexity, which also implies complete…

Formal Languages and Automata Theory · Computer Science 2020-12-01 Stefan Hoffmann

We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…

Formal Languages and Automata Theory · Computer Science 2019-03-14 Stefan Kiefer , Ines Marusic , James Worrell

This paper shows how techniques for linear dynamical systems can be used to reason about the behavior of general loops. We present two main results. First, we show that every loop that can be expressed as a transition formula in linear…

Programming Languages · Computer Science 2021-05-31 Shaowei Zhu , Zachary Kincaid

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

We have proposed two new evolutionary rules on spatio-iterated games that is not mimic evolution of strategies, and mainly discussed the Prisoner's Dilemma game \cite{toyota2} by the two evoutionary rules \cite{toyota3}. In this paper we…

Chaotic Dynamics · Physics 2007-05-23 Norihito Toyota

We introduce saturation of nondeterministic tree automata, a technique that consists of adding new transitions to an automaton while preserving its language. We implemented our algorithm on minotaut - a module of the tree automata library…

Formal Languages and Automata Theory · Computer Science 2016-12-16 Ricardo Manuel de Oliveira Almeida
‹ Prev 1 8 9 10 Next ›