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The high temporal resolution of audio and our perceptual sensitivity to small irregularities in waveforms make synthesizing at high sampling rates a complex and computationally intensive task, prohibiting real-time, controllable synthesis…
Neural network based architectures used for sound recognition are usually adapted from other application domains such as image recognition, which may not harness the time-frequency representation of a signal. The ConditionaL Neural Networks…
Automatic feature extraction using neural networks has accomplished remarkable success for images, but for sound recognition, these models are usually modified to fit the nature of the multi-dimensional temporal representation of the audio…
Here we present a parametric model for dynamic textures. The model is based on spatiotemporal summary statistics computed from the feature representations of a Convolutional Neural Network (CNN) trained on object recognition. We demonstrate…
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…
The present paper describes singing voice synthesis based on convolutional neural networks (CNNs). Singing voice synthesis systems based on deep neural networks (DNNs) are currently being proposed and are improving the naturalness of…
Collecting sufficient amount of data that can represent various acoustic environmental attributes is a critical problem for distributed acoustic machine learning. Several audio data augmentation techniques have been introduced to address…
The recent surge in popularity of diffusion models for image generation has brought new attention to the potential of these models in other areas of media generation. One area that has yet to be fully explored is the application of…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article we propose a technique for soundfield synthesis…
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In…
FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand,…
Sound modelling is the process of developing algorithms that generate sound under parametric control. There are a few distinct approaches that have been developed historically including modelling the physics of sound production and…
In this paper we propose a novel model for unconditional audio generation based on generating one audio sample at a time. We show that our model, which profits from combining memory-less modules, namely autoregressive multilayer…
State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…
Despite significant advancements in neural text-to-audio generation, challenges persist in controllability and evaluation. This paper addresses these issues through the Sound Scene Synthesis challenge held as part of the Detection and…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
Neural network based architectures used for sound recognition are usually adapted from other application domains, which may not harness sound related properties. The ConditionaL Neural Network (CLNN) is designed to consider the relational…
Deep learning researches on the transformation problems for image and text have raised great attention. However, present methods for music feature transfer using neural networks are far from practical application. In this paper, we initiate…