Related papers: KShapeNet: Riemannian network on Kendall shape spa…
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…
This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own…
Skeleton-based action recognition has become popular in recent years due to its efficiency and robustness. Most current methods adopt graph convolutional network (GCN) for topology modeling, but GCN-based methods are limited in…
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…
In this paper, we propose a novel method for representation and classification of two-person interactions from 3D skeleton sequences. The key idea of our approach is to use Gaussian distributions to capture statistics on R n and those on…
Existing action recognition methods mainly focus on joint and bone information in human body skeleton data due to its robustness to complex backgrounds and dynamic characteristics of the environments. In this paper, we combine body skeleton…
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…
Skeletonization has been a popular shape analysis technique that models both the interior and exterior of an object. Existing template-based calculations of skeletal models from anatomical structures are a time-consuming manual process.…
This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build…
Deep neural networks have achieved great success for video analysis and understanding. However, designing a high-performance neural architecture requires substantial efforts and expertise. In this paper, we make the first attempt to let…
Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training…
Action prediction is to recognize the class label of an ongoing activity when only a part of it is observed. In this paper, we focus on online action prediction in streaming 3D skeleton sequences. A dilated convolutional network is…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…
Graph Convolutional Networks (GCNs) have already demonstrated their powerful ability to model the irregular data, e.g., skeletal data in human action recognition, providing an exciting new way to fuse rich structural information for nodes…
Neural networks are playing a crucial role in everyday life, with the most modern generative models able to achieve impressive results. Nonetheless, their functioning is still not very clear, and several strategies have been adopted to…
We propose a framework for 2D shape analysis using positive definite kernels defined on Kendall's shape manifold. Different representations of 2D shapes are known to generate different nonlinear spaces. Due to the nonlinearity of these…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…
One of the fundamental problems in computer vision is image segmentation, the task of detecting distinct regions or objects in given images. Deep Neural Networks (DNN) have been shown to be very effective in segmenting challenging images,…