Related papers: HDR Environment Map Estimation for Real-Time Augme…
With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…
We present an image dehazing algorithm with high quality, wide application, and no data training or prior needed. We analyze the defects of the original dehazing model, and propose a new and reliable dehazing reconstruction and dehazing…
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…
The prime goal of digital imaging techniques is to reproduce the realistic appearance of a scene. Low Dynamic Range (LDR) cameras are incapable of representing the wide dynamic range of the real-world scene. The captured images turn out to…
We consider image classification with estimated depth. This problem falls into the domain of transfer learning, since we are using a model trained on a set of depth images to generate depth maps (additional features) for use in another…
Beyond novel view synthesis, Neural Radiance Fields are useful for applications that interact with the real world. In this paper, we use them as an implicit map of a given scene and propose a camera relocalization algorithm tailored for…
Accurately segmenting brain lesions in MRI scans is critical for providing patients with prognoses and neurological monitoring. However, the performance of CNN-based segmentation methods is constrained by the limited training set size.…
We present Lighting in Motion (LiMo), a diffusion-based approach to spatiotemporal lighting estimation. LiMo targets both realistic high-frequency detail prediction and accurate illuminance estimation. To account for both, we propose…
High dynamic range (HDR) imaging technique aims to create realistic HDR images from low dynamic range (LDR) inputs. Specifically, Multi-exposure HDR imaging uses multiple LDR frames taken from the same scene to improve reconstruction…
In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…
As an important and practical way to obtain high dynamic range (HDR) video, HDR video reconstruction from sequences with alternating exposures is still less explored, mainly due to the lack of large-scale real-world datasets. Existing…
Safe and efficient path planning is crucial for autonomous mobile robots. A prerequisite for path planning is to have a comprehensive understanding of the 3D structure of the robot's environment. On MAVs this is commonly achieved using…
We present a new lighting estimation and editing framework to generate high-dynamic-range (HDR) indoor panorama lighting from a single limited field-of-view (LFOV) image captured by low-dynamic-range (LDR) cameras. Existing lighting…
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle…
We show for the first time that a multilayer perceptron (MLP) can serve as the only scene representation in a real-time SLAM system for a handheld RGB-D camera. Our network is trained in live operation without prior data, building a dense,…
We present a cost-effective new approach for generating denser depth maps for Autonomous Driving (AD) and Autonomous Vehicles (AVs) by integrating the images obtained from deep neural network (DNN) 4D radar detectors with conventional…
In this paper, we propose a method that, given a partial grid map of an indoor environment built by an autonomous mobile robot, estimates the amount of the explored area represented in the map, as well as whether the uncovered part is still…
Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…
For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion…
In this paper we present CMRNet, a realtime approach based on a Convolutional Neural Network to localize an RGB image of a scene in a map built from LiDAR data. Our network is not trained in the working area, i.e. CMRNet does not learn the…