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We propose a method that morphs high-orger meshes such that their boundaries and interfaces coincide/align with implicitly defined geometries. Our focus is particularly on the case when the target surface is prescribed as the zero…
High-dimensional visual computer models are poised to revolutionize the space mission design process. The circular restricted three-body problem (CR3BP) gives rise to high-dimensional toroidal manifolds that are of immense interest to…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
Surface parameterization is a fundamental concept in fields such as differential geometry and computer graphics. It involves mapping a surface in three-dimensional space onto a two-dimensional parameter space. This process allows for the…
We suggest a novel shape matching algorithm for three-dimensional surface meshes of disk or sphere topology. The method is based on the physical theory of nonlinear elasticity and can hence handle large rotations and deformations.…
We present new examples of complete embedded self-similar surfaces under mean curvature by gluing a sphere and a plane. These surfaces have finite genus and are the first examples of self-shrinkers in $\mathbb R^3$ that are not rotationally…
Optimal Morse matchings reveal essential structures of cell complexes which lead to powerful tools to study discrete geometrical objects, in particular discrete 3-manifolds. However, such matchings are known to be NP-hard to compute on…
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
When solving a PDE problem numerically, a certain mesh-refinement process is always implicit, and very classically, mesh adaptivity is a very effective means to accelerate grid convergence. Similarly, when optimizing a shape by means of an…
A mechanical model and numerical method for the simultaneous analysis of Reissner-Mindlin shells with geometries implied by a continuous set of level sets (isosurfaces) over some three-dimensional bulk domain is presented. A…
In this work, we are concerned with the spherical quasiconformal parameterization of genus-0 closed surfaces. Given a genus-0 closed triangulated surface and an arbitrary user-defined quasiconformal distortion, we propose a fast algorithm…
Signed distance fields (SDFs) are a widely used implicit surface representation, with broad applications in computer graphics, computer vision, and applied mathematics. To reconstruct an explicit triangle mesh surface corresponding to an…
Harmonic decomposition of surfaces, such as spherical and spheroidal harmonics, is used to analyze morphology, reconstruct, and generate surface inclusions of particulate microstructures. However, obtaining high-quality meshes of…
We study trapped surfaces from the point of view of local isometric embedding into three-dimensional Riemannian manifolds. When a two-surface is embedded into three-dimensional Euclidean space, the problem of finding all surfaces applicable…
We give a new proof for the local existence of a smooth isometric embedding of a smooth $3$-dimensional Riemannian manifold with nonzero Riemannian curvature tensor into $6$-dimensional Euclidean space. Our proof avoids the sophisticated…
We propose a transform for signals defined on the sphere that reveals their localized directional content in the spatio-spectral domain when used in conjunction with an asymmetric window function. We call this transform the directional…
Three-dimensional $\mathcal{N} = 4$ superconformal field theories contain 1d topological sectors consisting of twisted linear combinations of half-BPS local operators that can be inserted anywhere along a line. After a conformal mapping to…
Building on work of Kapouleas and Yang, we construct sequences of minimal surfaces embedded in the round 3-sphere which converge to the Clifford torus counted with multiplicity two and have second fundamental form blowing up at every point…
Point cloud is the most fundamental representation of 3D geometric objects. Analyzing and processing point cloud surfaces is important in computer graphics and computer vision. However, most of the existing algorithms for surface analysis…
In this paper, the numerical approximation of isometric deformations of thin elastic shells is discussed. To this end, for a thin shell represented by a parametrized surface, it is shown how to transform the stored elastic energy for an…