Related papers: Watch and Learn: Mapping Language and Noisy Real-w…
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and…
Training deep neural networks to estimate the viewpoint of objects requires large labeled training datasets. However, manually labeling viewpoints is notoriously hard, error-prone, and time-consuming. On the other hand, it is relatively…
Sound localization aims to find the source of the audio signal in the visual scene. However, it is labor-intensive to annotate the correlations between the signals sampled from the audio and visual modalities, thus making it difficult to…
End-to-end training from scratch of current deep architectures for new computer vision problems would require Imagenet-scale datasets, and this is not always possible. In this paper we present a method that is able to take advantage of…
The objective of this paper is to learn representations of speaker identity without access to manually annotated data. To do so, we develop a self-supervised learning objective that exploits the natural cross-modal synchrony between faces…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
With the advent of large-scale multimodal video datasets, especially sequences with audio or transcribed speech, there has been a growing interest in self-supervised learning of video representations. Most prior work formulates the…
Motions are reflected in videos as the movement of pixels, and actions are essentially patterns of inconsistent motions between the foreground and the background. To well distinguish the actions, especially those with complicated…
The massive amounts of web-mined parallel data contain large amounts of noise. Semantic misalignment, as the primary source of the noise, poses a challenge for training machine translation systems. In this paper, we first introduce a…
Vision-and-language navigation requires an agent to navigate through a real 3D environment following natural language instructions. Despite significant advances, few previous works are able to fully utilize the strong correspondence between…
Learning is an inherently continuous phenomenon. When humans learn a new task there is no explicit distinction between training and inference. As we learn a task, we keep learning about it while performing the task. What we learn and how we…
Understanding the simultaneously very diverse and intricately fine-grained set of possible human actions is a critical open problem in computer vision. Manually labeling training videos is feasible for some action classes but doesn't scale…
Multimodal self-supervised learning is getting more and more attention as it allows not only to train large networks without human supervision but also to search and retrieve data across various modalities. In this context, this paper…
Recently introduced self-supervised methods for image representation learning provide on par or superior results to their fully supervised competitors, yet the corresponding efforts to explain the self-supervised approaches lag behind.…
This paper proposes a new strategy for learning powerful cross-modal embeddings for audio-to-video synchronization. Here, we set up the problem as one of cross-modal retrieval, where the objective is to find the most relevant audio segment…
We capitalize on large amounts of readily-available, synchronous data to learn a deep discriminative representations shared across three major natural modalities: vision, sound and language. By leveraging over a year of sound from video and…
In this paper, we focus on the self-supervised learning of visual correspondence using unlabeled videos in the wild. Our method simultaneously considers intra- and inter-video representation associations for reliable correspondence…
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a…
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target…
Supervised learning for single-channel speech enhancement requires carefully labeled training examples where the noisy mixture is input into the network and the network is trained to produce an output close to the ideal target. To relax the…