Related papers: The $K^{\aleph_0}$ Game: Vertex Colouring
We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
A coloring of vertices of a given graph is called perfect if the color structure of each ball of radius $1$ in the graph depends only on the color of the ball center. Let $n$ be a positive integer. We consider a lexicographic product of the…
We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…
We study a variation of the graph colouring problem on random graphs of finite average connectivity. Given the number of colours, we aim to maximise the number of different colours at neighbouring vertices (i.e. one edge distance) of any…
A total weighting of the vertices and edges of a hypergraph is called vertex-coloring if the total weights of the vertices yield a proper coloring of the graph, i.e., every edge contains at least two vertices with different weighted…
We examine maximum vertex coloring of random geometric graphs, in an arbitrary but fixed dimension, with a constant number of colors. Since this problem is neither scale-invariant nor smooth, the usual methodology to obtain limit laws…
In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board $G\sim \gnp$. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker…
A vertex colouring of some graph is called perfect if each vertex of colour $i$ has exactly $a_{ij}$ neighbours of colour $j$. Being perfect imposes several restrictions on the colour incidence matrix $(a_{ij})$. We list several (old and…
In the Coloured Clustering problem, we wish to colour vertices of an edge coloured graph to produce as many stable edges as possible, i.e., edges with the same colour as their ends. In this paper, we reveal that the problem is in fact a…
In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e. which player has a winning…
Maker-Breaker subgraph games are among the most famous combinatorial games. For given $n,q \in \mathbb{N}$ and a subgraph $C$ of the complete graph $K_n$, the two players, called Maker and Breaker, alternately claim edges of $K_n$. In each…
A hole is an induced cycle with at least four vertices. A hole is even if its number of vertices is even. Given a set L of graphs, a graph G is L-free if G does not contain any graph in L as an induced subgraph. Currently, the following two…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
The inclusion relation between simple objects in the plane may be used to define geometric set systems, or hypergraphs. Properties of various types of colorings of these hypergraphs have been the subject of recent investigations, with…
The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the…
In a vertex-colored graph, an edge is happy if its endpoints have the same color. Similarly, a vertex is happy if all its incident edges are happy. Motivated by the computation of homophily in social networks, we consider the algorithmic…
Consider the following two ways to colour the vertices of a graph where the requirement that adjacent vertices get distinct colours is relaxed. A colouring has "defect" $d$ if each monochromatic component has maximum degree at most $d$. A…
An edge colouring of a graph is called distinguishing if there is no non-trivial automorphism which preserves it. We prove that every at most countable, finite or infinite, connected regular graph of order at least $7$ admits a…
In a proper edge-coloring the edges of every color form a matching. A matching is induced if the end-vertices of its edges induce a matching. A strong edge-coloring is an edge-coloring in which the edges of every color form an induced…