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The human gaze is a cost-efficient physiological data that reveals human underlying attentional patterns. The selective attention mechanism helps the cognition system focus on task-relevant visual clues by ignoring the presence of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Yifei Huang , Xiaoxiao Li , Lijin Yang , Lin Gu , Yingying Zhu , Hirofumi Seo , Qiuming Meng , Tatsuya Harada , Yoichi Sato

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Fa-Ting Hong , Longhao Zhang , Li Shen , Dan Xu

We address a challenging lifelong few-shot image generation task for the first time. In this situation, a generative model learns a sequence of tasks using only a few samples per task. Consequently, the learned model encounters both…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Juwon Seo , Ji-Su Kang , Gyeong-Moon Park

In this paper, we target image-based person-to-person virtual try-on in the presence of diverse poses and large viewpoint variations. Existing methods are restricted in this setting as they estimate garment warping flows mainly based on 2D…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Zaiyu Huang , Hanhui Li , Zhenyu Xie , Michael Kampffmeyer , Qingling Cai , Xiaodan Liang

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

3D-consistent image generation from a single 2D semantic label is an important and challenging research topic in computer graphics and computer vision. Although some related works have made great progress in this field, most of the existing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Bo Li , Yi-ke Li , Zhi-fen He , Bin Liu , Yun-Kun Lai

Recent advancements in real image editing have been attributed to the exploration of Generative Adversarial Networks (GANs) latent space. However, the main challenge of this procedure is GAN inversion, which aims to map the image to the…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Egor Sevriugov , Ivan Oseledets

Most existing text-to-image generation methods adopt a multi-stage modular architecture which has three significant problems: 1) Training multiple networks increases the run time and affects the convergence and stability of the generative…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Zhenxing Zhang , Lambert Schomaker

Generating multi-view human images from a single view is a complex and significant challenge. Although recent advancements in multi-view object generation have shown impressive results with diffusion models, novel view synthesis for humans…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yu Feng , Shunsi Zhang , Jian Shu , Hanfeng Zhao , Guoliang Pang , Chi Zhang , Hao Wang

We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Albert Pumarola , Antonio Agudo , Alberto Sanfeliu , Francesc Moreno-Noguer

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Attention has long been proposed by psychologists as important for effectively dealing with the enormous sensory stimulus available in the neocortex. Inspired by the visual attention models in computational neuroscience and the need of…

Computer Vision and Pattern Recognition · Computer Science 2015-02-24 Yichuan Tang , Nitish Srivastava , Ruslan Salakhutdinov

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-16 Badour AlBahar , Shunsuke Saito , Hung-Yu Tseng , Changil Kim , Johannes Kopf , Jia-Bin Huang

This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 B Debnath , M O'brien , S Kumar , A Behera

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

We present Free-HeadGAN, a person-generic neural talking head synthesis system. We show that modeling faces with sparse 3D facial landmarks are sufficient for achieving state-of-the-art generative performance, without relying on strong…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Michail Christos Doukas , Evangelos Ververas , Viktoriia Sharmanska , Stefanos Zafeiriou

Deep generative models seek to recover the process with which the observed data was generated. They may be used to synthesize new samples or to subsequently extract representations. Successful approaches in the domain of images are driven…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Sjoerd van Steenkiste , Karol Kurach , Jürgen Schmidhuber , Sylvain Gelly

Generative Adversarial Networks (GANs) have been widely-used in image translation, but their high computation and storage costs impede the deployment on mobile devices. Prevalent methods for CNN compression cannot be directly applied to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Shaojie Li , Mingbao Lin , Yan Wang , Fei Chao , Ling Shao , Rongrong Ji