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Is it possible to reliably evaluate the quality of peer reviews? We study this question driven by two primary motivations -- incentivizing high-quality reviewing using assessed quality of reviews and measuring changes to review quality in…
The current system of scholarly publishing is often criticized for being slow, expensive, and not transparent. The rise of open access publishing as part of open science tenets, promoting transparency and collaboration, together with calls…
There is general agreement that some form of regulation is necessary both for AI creators to be incentivised to develop trustworthy systems, and for users to actually trust those systems. But there is much debate about what form these…
Rewards and penalties are common practical tools that can be used to promote cooperation in social institutions. The evolution of cooperation under reward and punishment incentives in joint enterprises has been formalized and investigated,…
When eliciting opinions from a group of experts, traditional devices used to promote honest reporting assume that there is an observable future outcome. In practice, however, this assumption is not always reasonable. In this paper, we…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…
Across many domains of interaction, both natural and artificial, individuals use past experience to shape future behaviors. The results of such learning processes depend on what individuals wish to maximize. A natural objective is one's own…
Under certain circumstances such as lack of information or bounded rationality, human players can take decisions on which strategy to choose in a game on the basis of simple opinions. These opinions can be modified after each round by…
We consider a dual model of decision making, in which an individual forms its opinion based on contrasting mechanisms of imitation and rational calculation. The decision making model (DMM) implements imitating behavior by means of a network…
With the volume of manuscripts submitted for publication growing every year, the deficiencies of peer review (e.g. long review times) are becoming more apparent. Editorial strategies, sets of guidelines designed to speed up the process and…
The importance of peer-review in the scientific process can not be overestimated. Yet, due to increasing pressures of research and exponentially growing number of publications the task faced by the referees becomes ever more difficult. We…
The volume of scientific manuscripts is growing faster than the capacity to evaluate them, yet the institutions that govern peer review have remained largely unchanged. The result is a widening mismatch: reviewer scarcity, noisier…
An open problem in evolutionary game dynamics is to understand the effect of peer pressure on cooperation in a quantitative manner. Peer pressure can be modeled by punishment, which has been proved to be an effective mechanism to sustain…
Peer review is fundamental to the integrity and advancement of scientific publication. Traditional methods of peer review analyses often rely on exploration and statistics of existing peer review data, which do not adequately address the…
The advent of large language models (LLMs) offers unprecedented opportunities to reimagine peer review beyond the constraints of traditional workflows. Despite these opportunities, prior efforts have largely focused on replicating…
Conducting a research project with multiple participants is a complex task that involves not only scientific but also multiple social, political, and psychological interactions. This complexity becomes particularly evident when it comes to…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
Scientific publishing is in a transition between the old paper-bound, static forms and the new electronic media with its interactive, dynamic possibilities. This takes place in the context of imploding library budgets and exploding magazine…
Large Language Models (LLMs) often struggle with creative generation, and multi-agent frameworks that improve reasoning through interaction can paradoxically hinder creativity by inducing content homogenization. We introduce LLM Review, a…