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Related papers: Image Animation with Perturbed Masks

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Due to the remarkable progress of deep generative models, animating images has become increasingly efficient, whereas associated results have become increasingly realistic. Current animation-approaches commonly exploit structure…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Yaohui Wang , Di Yang , Francois Bremond , Antitza Dantcheva

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Shuai Tan , Biao Gong , Zhuoxin Liu , Yan Wang , Xi Chen , Yifan Feng , Hengshuang Zhao

In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Facundo Tuesca , Lucas C. Uzal

Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-12 Tianxiang Ma , Bo Peng , Wei Wang , Jing Dong

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Vaclav Knapp , Matyas Bohacek

This paper proposes a gaze correction and animation method for high-resolution, unconstrained portrait images, which can be trained without the gaze angle and the head pose annotations. Common gaze-correction methods usually require…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Jichao Zhang , Jingjing Chen , Hao Tang , Enver Sangineto , Peng Wu , Yan Yan , Nicu Sebe , Wei Wang

Human image generation is a very challenging task since it is affected by many factors. Many human image generation methods focus on generating human images conditioned on a given pose, while the generated backgrounds are often blurred.In…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Dong Liang , Rui Wang , Xiaowei Tian , Cong Zou

Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Xi Chen , Zhiheng Liu , Mengting Chen , Yutong Feng , Yu Liu , Yujun Shen , Hengshuang Zhao

As a special case of common object removal, image person removal is playing an increasingly important role in social media and criminal investigation domains. Due to the integrity of person area and the complexity of human posture, person…

Computer Vision and Pattern Recognition · Computer Science 2022-09-30 Yunliang Jiang , Chenyang Gu , Zhenfeng Xue , Xiongtao Zhang , Yong Liu

To generalize to novel visual scenes with new viewpoints and new object poses, a visual system needs representations of the shapes of the parts of an object that are invariant to changes in viewpoint or pose. 3D graphics representations…

Computer Vision and Pattern Recognition · Computer Science 2019-05-29 Boyang Deng , Simon Kornblith , Geoffrey Hinton

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jianzhu Guo , Dingyun Zhang , Xiaoqiang Liu , Zhizhou Zhong , Yuan Zhang , Pengfei Wan , Di Zhang

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

Attribute image manipulation has been a very active topic since the introduction of Generative Adversarial Networks (GANs). Exploring the disentangled attribute space within a transformation is a very challenging task due to the multiple…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Andrés Romero , Luc Van Gool , Radu Timofte

We consider the novel task of learning disentangled representations of object shape and appearance across multiple domains (e.g., dogs and cars). The goal is to learn a generative model that learns an intermediate distribution, which…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Utkarsh Ojha , Krishna Kumar Singh , Yong Jae Lee

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Recently, learning frameworks have shown the capability of inferring the accurate shape, pose, and texture of an object from a single RGB image. However, current methods are trained on image collections of a single category in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Alessandro Simoni , Stefano Pini , Roberto Vezzani , Rita Cucchiara

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

Motion is an important signal for agents in dynamic environments, but learning to represent motion from unlabeled video is a difficult and underconstrained problem. We propose a model of motion based on elementary group properties of…

Computer Vision and Pattern Recognition · Computer Science 2018-02-27 Andrew Jaegle , Stephen Phillips , Daphne Ippolito , Kostas Daniilidis

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu