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We present a framework for studying the problem of media streaming in technology and cost heterogeneous environments. We first address the problem of efficient streaming in a technology-heterogeneous setting. We employ random linear network…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…
An internet network service provider manages its network with multiple objectives, such as high quality of service (QoS) and minimum computing resource usage. To achieve these objectives, a reinforcement learning-based (RL) algorithm has…
In this paper, we investigate the problem of power control for streaming variable bit rate (VBR) videos over wireless links. A system model involving a transmitter (e.g., a base station) that sends VBR video data to a receiver (e.g., a…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…
In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…
The recent surge of applications involving the use of $360^o$ video challenges mobile networks infrastructure, as $360^o$ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their…
The Quality of Experience (QoE) based service management remains key for successful provisioning of multimedia services in next-generation networks such as 5G/6G, which requires proper tools for quality monitoring, prediction and resource…
Wireless powered mobile-edge computing (MEC) has recently emerged as a promising paradigm to enhance the data processing capability of low-power networks, such as wireless sensor networks and internet of things (IoT). In this paper, we…
Video conferencing over 5G is increasingly prevalent, yet its Quality of Experience (QoE) often degrades under limited radio resources. This has two causes: 5G networks must serve many users, while interactive traffic requires careful…
In 5G networks, network slicing has emerged as a pivotal paradigm to address diverse user demands and service requirements. To meet the requirements, reinforcement learning (RL) algorithms have been utilized widely, but this method has the…
Fog and Edge computing extend cloud services to the proximity of end users, allowing many Internet of Things (IoT) use cases, particularly latency-critical applications. Smart devices, such as traffic and surveillance cameras, often do not…
A rapid increase in the video traffic together with an increasing demand for higher quality videos has put a significant load on content delivery networks in the recent years. Due to the relatively limited delivery infrastructure, the video…
360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…
The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…
5G and beyond is expected to enable various emerging use cases with diverse performance requirements from vertical industries. To serve these use cases cost-effectively, network slicing plays a key role in dynamically creating virtual…
Providing wireless users with high-quality video content has become increasingly important. However, ensuring consistent video quality poses challenges due to variable encoded bitrate caused by dynamic video content and fluctuating channel…
We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…
5G beyond is an end-edge-cloud orchestrated network that can exploit heterogeneous capabilities of the end devices, edge servers, and the cloud and thus has the potential to enable computation-intensive and delay-sensitive applications via…