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We present a framework for studying the problem of media streaming in technology and cost heterogeneous environments. We first address the problem of efficient streaming in a technology-heterogeneous setting. We employ random linear network…

Systems and Control · Computer Science 2012-03-16 Ali ParandehGheibi , Asuman Ozdaglar , Muriel Medard

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

Multimedia · Computer Science 2017-05-16 Tarek El-Ganainy

An internet network service provider manages its network with multiple objectives, such as high quality of service (QoS) and minimum computing resource usage. To achieve these objectives, a reinforcement learning-based (RL) algorithm has…

Networking and Internet Architecture · Computer Science 2025-06-17 DongNyeong Heo , Daniela Noemi Rim , Heeyoul Choi

In this paper, we investigate the problem of power control for streaming variable bit rate (VBR) videos over wireless links. A system model involving a transmitter (e.g., a base station) that sends VBR video data to a receiver (e.g., a…

Information Theory · Computer Science 2019-04-02 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

Networking and Internet Architecture · Computer Science 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

Information Theory · Computer Science 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

The recent surge of applications involving the use of $360^o$ video challenges mobile networks infrastructure, as $360^o$ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their…

Networking and Internet Architecture · Computer Science 2019-10-28 Pantelis Maniotis , Eirina Bourtsoulatze , Nikolaos Thomos

The Quality of Experience (QoE) based service management remains key for successful provisioning of multimedia services in next-generation networks such as 5G/6G, which requires proper tools for quality monitoring, prediction and resource…

Networking and Internet Architecture · Computer Science 2022-02-08 Arslan Ahmad , Atif Bin Mansoor , Alcardo Alex Barakabitze , Andrew Hines , Luigi Atzori , Ray Walshe

Wireless powered mobile-edge computing (MEC) has recently emerged as a promising paradigm to enhance the data processing capability of low-power networks, such as wireless sensor networks and internet of things (IoT). In this paper, we…

Networking and Internet Architecture · Computer Science 2020-07-16 Liang Huang , Suzhi Bi , Ying-Jun Angela Zhang

Video conferencing over 5G is increasingly prevalent, yet its Quality of Experience (QoE) often degrades under limited radio resources. This has two causes: 5G networks must serve many users, while interactive traffic requires careful…

Networking and Internet Architecture · Computer Science 2026-05-15 Xuyang Cao , Oliver Michel , Kyle Jamieson

In 5G networks, network slicing has emerged as a pivotal paradigm to address diverse user demands and service requirements. To meet the requirements, reinforcement learning (RL) algorithms have been utilized widely, but this method has the…

Networking and Internet Architecture · Computer Science 2024-08-21 Shavbo Salehi , Pedro Enrique Iturria-Rivera , Medhat Elsayed , Majid Bavand , Raimundas Gaigalas , Yigit Ozcan , Melike Erol-Kantarci

Fog and Edge computing extend cloud services to the proximity of end users, allowing many Internet of Things (IoT) use cases, particularly latency-critical applications. Smart devices, such as traffic and surveillance cameras, often do not…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-16 Mohammad Goudarzi , Maria A. Rodriguez , Majid Sarvi , Rajkumar Buyya

A rapid increase in the video traffic together with an increasing demand for higher quality videos has put a significant load on content delivery networks in the recent years. Due to the relatively limited delivery infrastructure, the video…

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

Multimedia · Computer Science 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…

Multimedia · Computer Science 2020-05-18 Xinyu Huang , Lijun He , Liejun Wang , Fan Li

5G and beyond is expected to enable various emerging use cases with diverse performance requirements from vertical industries. To serve these use cases cost-effectively, network slicing plays a key role in dynamically creating virtual…

Networking and Internet Architecture · Computer Science 2022-08-01 Qiang Liu , Nakjung Choi , Tao Han

Providing wireless users with high-quality video content has become increasingly important. However, ensuring consistent video quality poses challenges due to variable encoded bitrate caused by dynamic video content and fluctuating channel…

Networking and Internet Architecture · Computer Science 2023-10-12 Matin Mortaheb , Mohammad A. Amir Khojastepour , Srimat T. Chakradhar , Sennur Ulukus

We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…

Multimedia · Computer Science 2010-01-08 Xiaoqing Zhu , Piyush Agrawal , Jatinder Pal Singh , Tansu Alpcan , Bernd Girod

5G beyond is an end-edge-cloud orchestrated network that can exploit heterogeneous capabilities of the end devices, edge servers, and the cloud and thus has the potential to enable computation-intensive and delay-sensitive applications via…

Machine Learning · Computer Science 2020-11-19 Yueyue Dai , Ke Zhang , Sabita Maharjan , Yan Zhang