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In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

In reinforcement learning algorithms, it is a common practice to account for only a single view of the environment to make the desired decisions; however, utilizing multiple views of the environment can help to promote the learning of…

Machine Learning · Computer Science 2019-05-13 Elaheh Barati , Xuewen Chen , Zichun Zhong

Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire…

Machine Learning · Computer Science 2021-08-13 Elizabeth Gilmour , Noah Plotkin , Leslie Smith

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Deep Generative AI has been a long-standing essential topic in the machine learning community, which can impact a number of application areas like text generation and computer vision. The major paradigm to train a generative model is…

Machine Learning · Computer Science 2025-02-25 Yuanjiang Cao , Quan Z. Sheng , Julian McAuley , Lina Yao

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human…

Machine Learning · Computer Science 2018-12-03 Yusuf Aytar , Tobias Pfaff , David Budden , Tom Le Paine , Ziyu Wang , Nando de Freitas

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

Multiagent Systems · Computer Science 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend…

Computation and Language · Computer Science 2021-09-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Chengqi Zhang

Reinforcement learning algorithms are defined by their learning update rules, which are typically hand-designed and fixed. We present an evolutionary framework for discovering reinforcement learning algorithms by searching directly over…

Machine Learning · Computer Science 2026-03-31 Alkis Sygkounas , Amy Loutfi , Andreas Persson

Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not…

Machine Learning · Computer Science 2020-03-18 Sina Ghiassian , Banafsheh Rafiee , Yat Long Lo , Adam White

The conservation of hydrological resources involves continuously monitoring their contamination. A multi-agent system composed of autonomous surface vehicles is proposed in this paper to efficiently monitor the water quality. To achieve a…

Artificial Intelligence · Computer Science 2024-01-10 Samuel Yanes Luis , Dmitriy Shutin , Juan Marchal Gómez , Daniel Gutiérrez Reina , Sergio Toral Marín

Deep Reinforcement Learning has shown significant progress in extracting useful representations from high-dimensional inputs albeit using hand-crafted auxiliary tasks and pseudo rewards. Automatically learning such representations in an…

Machine Learning · Computer Science 2023-06-28 Somjit Nath , Gopeshh Raaj Subbaraj , Khimya Khetarpal , Samira Ebrahimi Kahou

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

Artificial Intelligence · Computer Science 2019-07-16 Wolfgang Konen

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

Machine Learning · Computer Science 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Despite recent progress in offline learning, these methods are still trained and tested on the same environment. In this paper, we compare the generalization abilities of widely used online and offline learning methods such as online…

Machine Learning · Computer Science 2024-03-18 Ishita Mediratta , Qingfei You , Minqi Jiang , Roberta Raileanu

The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose…

Machine Learning · Computer Science 2019-10-28 Subhajit Chaudhury , Daiki Kimura , Asim Munawar , Ryuki Tachibana