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In industrial applications Finite State Machines (FSMs) are often used to implement decision making policies for autonomous systems. In recent years, the use of Behavior Trees (BT) as an alternative policy representation has gained…

Robotics · Computer Science 2024-03-29 Mattias Hallen , Matteo Iovino , Shiva Sander-Tavallaey , Christian Smith

We propose a hybrid architecture that integrates decision tree-based symbolic reasoning with the generative capabilities of large language models (LLMs) within a coordinated multi-agent framework. Unlike prior approaches that loosely couple…

Artificial Intelligence · Computer Science 2025-08-08 Andrew Kiruluta

This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…

Robotics · Computer Science 2022-03-22 Michele Colledanchise , Lorenzo Natale

Building trust in reinforcement learning (RL) agents requires understanding why they make certain decisions, especially in high-stakes applications like robotics, healthcare, and finance. Existing explainability methods often focus on…

Artificial Intelligence · Computer Science 2025-06-18 Rishav Rishav , Somjit Nath , Vincent Michalski , Samira Ebrahimi Kahou

We consider the setting of stochastic multiagent systems modelled as stochastic multiplayer games and formulate an automated verification framework for quantifying and reasoning about agents' trust. To capture human trust, we work with a…

Logic in Computer Science · Computer Science 2019-05-17 Xiaowei Huang , Marta Kwiatkowska , Maciej Olejnik

Safety-critical infrastructures must operate safely and reliably. Fault tree analysis is a widespread method used to assess risks in these systems: fault trees (FTs) are required - among others - by the Federal Aviation Authority, the…

Software Engineering · Computer Science 2024-06-04 Stefano M. Nicoletti , E. Moritz Hahn , Marielle Stoelinga

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

This paper provides a fully abstract semantics for value-passing CCS for trees (VCCTS). The operational semantics is given both in terms of a reduction semantics and in terms of a labelled transition semantics. The labelled transition…

Logic in Computer Science · Computer Science 2016-07-04 Shichao Liu , Thomas Ehrhard , Ying Jiang

Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of $\omega$-regular winning conditions; e.g., safety, reachability,…

Logic in Computer Science · Computer Science 2019-06-28 Pranav Ashok , Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Christoph H. Lampert , Viktor Toman

We consider systems of rational agents who act and interact in pursuit of their individual and collective objectives. We study and formalise the reasoning of an agent, or of an external observer, about the expected choices of action of the…

Computer Science and Game Theory · Computer Science 2021-02-12 Valentin Goranko , Fengkui Ju

Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time…

Artificial Intelligence · Computer Science 2021-09-30 Kin-Ho Lam , Zhengxian Lin , Jed Irvine , Jonathan Dodge , Zeyad T Shureih , Roli Khanna , Minsuk Kahng , Alan Fern

Most existing work on three-way conflict analysis has focused on trisecting agent pairs, agents, or issues, which contributes to understanding the nature of conflicts but falls short in addressing their resolution. Specifically, the…

Artificial Intelligence · Computer Science 2025-12-30 Jing Liu , Mengjun Hu , Guangming Lang

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Lorenzo Natale

REST web services can offer complex operations that do more than just simply creating, retrieving, updating and deleting information from a database. We have proposed an approach to design the interfaces of behavioral REST web services by…

Software Engineering · Computer Science 2012-10-24 Irum Rauf , Ali Hanzala Khan , Ivan Porres

Decision trees built with data remain in widespread use for nonparametric prediction. Predicting probability distributions is preferred over point predictions when uncertainty plays a prominent role in analysis and decision-making. We study…

Methodology · Statistics 2024-06-21 Sara Shashaani , Ozge Surer , Matthew Plumlee , Seth Guikema

Most autonomous robotic agents use logic inference to keep themselves to safe and permitted behaviour. Given a set of rules, it is important that the robot is able to establish the consistency between its rules, its perception-based…

Robotics · Computer Science 2016-11-11 Hongyang Qu , Sandor M. Veres

The model checking problem for multi-agent systems against Strategy Logic specifications is known to be non-elementary. On this logic several fragments have been defined to tackle this issue but at the expense of expressiveness. In this…

Multiagent Systems · Computer Science 2023-10-27 Francesco Belardinelli , Angelo Ferrando , Wojciech Jamroga , Vadim Malvone , Aniello Murano

Decision-making plays a pivotal role in shaping outcomes in various disciplines, such as medicine, economics, and business. This paper provides guidance to practitioners on how to implement a decision tree designed to address treatment…

Econometrics · Economics 2024-06-05 Hugo Bodory , Federica Mascolo , Michael Lechner

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…

Machine Learning · Computer Science 2021-12-22 Tom Bewley , Freddy Lecue
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