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Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Stroke rehabilitation continues to face challenges in accessibility and patient engagement, where traditional approaches often fall short. Virtual reality (VR)-based telerehabilitation offers a promising avenue, by enabling home-based…

Human-Computer Interaction · Computer Science 2025-01-14 Pedro Rodrigues , Claudia Quaresma , Maria Costa , Filipe Luz , Maria Micaela Fonseca

Physical rehabilitation plays a crucial role in restoring functional abilities, but traditional approaches often face challenges in terms of cost, accessibility, and personalized monitoring. Asynchronous physical rehabilitation has gained…

Human-Computer Interaction · Computer Science 2024-11-20 Mario De Lucas Garcia , Mark Roman Miller

The use of Virtual Reality (VR) technologies has been extensively researched in surgical and anatomical education. VR provides a lifelike and interactive environment where healthcare providers can practice and refresh their skills in a safe…

Human-Computer Interaction · Computer Science 2024-06-26 Mustafa Yalin Aydin , Vernon Curran , Susan White , Lourdes Pena-Castillo , Oscar Meruvia-Pastor

This study is concerned with the application of virtual reality (VR) in rehabilitation programs for faulty neck posture which is a primary source of neck pain (NP). The latter is a highly prevalent musculoskeletal disorder that is…

Human-Computer Interaction · Computer Science 2023-12-25 Aliaa Rehan Youssef , Mohammed Gumaa , Ahmad Al-Kabbany

OBJECTIVE: To evaluate the efficacy of different forms of virtual reality (VR) treatments as either immersive virtual reality (IVR) or non-immersive virtual reality (NIVR) in comparison to conventional therapy (CT) in improving physical and…

Medical Physics · Physics 2024-10-01 Stanley Mugisha. Mirko Job. Matteo Zoppi , Marco Testa , Rezia Molfino

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

Many neurological conditions, e.g., a stroke, can cause patients to experience upper limb (UL) motor impairments that hinder their daily activities. For such patients, while rehabilitation therapy is key for regaining autonomy and restoring…

Human-Computer Interaction · Computer Science 2024-04-22 Christian Lourido , Zaid Waghoo , Hassam Khan Wazir , Nishtha Bhagat , Vikram Kapila

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

Chronic neck pain is a prevalent condition that affects millions of individuals worldwide, causing significant individual suffering and socioeconomic burdens. Although exercise rehabilitation is a staple in relieving pain and improving…

Human-Computer Interaction · Computer Science 2025-08-27 Haitham Abdelsalam , Chanelle Montpetit , Arash Harirpoush , Maryse Fortin , Yiming Xiao

A control-theoretic framework for autonomous avatar-guided rehabilitation in virtual reality, based on interpretable, adaptive motor guidance through optimal control, is presented. The framework faces critical challenges in motor…

Systems and Control · Electrical Eng. & Systems 2025-12-11 Francesco De Lellis , Maria Lombardi , Egidio De Benedetto , Pasquale Arpaia , Mario di Bernardo

Telerehabilitation systems that support physical therapy sessions anywhere can help save healthcare costs while also improving the quality of life of the users that need rehabilitation. The main contribution of this paper is to present, as…

Human-Computer Interaction · Computer Science 2024-01-18 David Anton , Idoia Berges , Jesús Bermúdez , Alfredo Goñi , Arantza Illarramendi

Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…

Human-Computer Interaction · Computer Science 2019-08-15 Lukas D. J. Fiederer , Hisham Alwanni , Martin Völker , Oliver Schnell , Jürgen Beck , Tonio Ball

Physical rehabilitation is essential to recovery from joint replacement operations. As a representation, total knee arthroplasty (TKA) requires patients to conduct intensive physical exercises to regain the knee's range of motion and muscle…

Human-Computer Interaction · Computer Science 2022-10-04 Yu Jiang , Zhipeng Li , Ziyue Dang , Yuntao Wang , Yukang Yan , Y Zhang , Xinguang Wang , Yansong Li , Mouwang Zhou , Hua Tian , Yuanchun Shi

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Neurological injuries and age-related decline can impair sensory processing and disrupt motor coordination, gait, and balance. As mechanisms of neuroplasticity have become better understood, vibration-based interventions have gained…

Emerging Technologies · Computer Science 2025-12-10 Ava Hays , Nolan Kosnic , Ryan Miller , Kunal Siddhawar

Purpose: A virtual reality (VR) system, where surgeons can practice procedures on virtual anatomies, is a scalable and cost-effective alternative to cadaveric training. The fully digitized virtual surgeries can also be used to assess the…

Chronic tension in the upper trapezius (UT), often caused by poor ergonomics, prolonged posture, or psychological stress, contributes to musculoskeletal discomfort, headaches, and impaired interoceptive awareness. Although surface…

Human-Computer Interaction · Computer Science 2026-03-10 Melanie Baumgartner , Raphael Weibel , Tobias Hoesli , Aydin Javadov , Rayna Ney , Helen Schwerdt , Florian von Wangenheim , Joseph Ollier

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…

Human-Computer Interaction · Computer Science 2010-11-09 Ines Di Loreto Ines , Abdelkader Gouaïch
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