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GuessWhat?! is a two-player visual dialog guessing game where player A asks a sequence of yes/no questions (Questioner) and makes a final guess (Guesser) about a target object in an image, based on answers from player B (Oracle). Based on…

Computer Vision and Pattern Recognition · Computer Science 2021-05-26 Tao Tu , Qing Ping , Govind Thattai , Gokhan Tur , Prem Natarajan

Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes…

Computation and Language · Computer Science 2020-06-04 Alessandro Suglia , Ioannis Konstas , Andrea Vanzo , Emanuele Bastianelli , Desmond Elliott , Stella Frank , Oliver Lemon

Leveraging class semantic descriptions and examples of known objects, zero-shot learning makes it possible to train a recognition model for an object class whose examples are not available. In this paper, we propose a novel zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2017-08-22 Soravit Changpinyo , Wei-Lun Chao , Fei Sha

Generalized compositional zero-shot learning means to learn composed concepts of attribute-object pairs in a zero-shot fashion, where a model is trained on a set of seen concepts and tested on a combined set of seen and unseen concepts.…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 He Huang , Wei Tang , Jiawei Zhang , Philip S. Yu

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

Despite significant progress in a variety of vision-and-language problems, developing a method capable of asking intelligent, goal-oriented questions about images is proven to be an inscrutable challenge. Towards this end, we propose a Deep…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Junjie Zhang , Qi Wu , Chunhua Shen , Jian Zhang , Jianfeng Lu , Anton van den Hengel

Humans can infer concepts from image pairs and apply those in the physical world in a completely different setting, enabling tasks like IKEA assembly from diagrams. If robots could represent and infer high-level concepts, it would…

Artificial Intelligence · Computer Science 2018-12-10 Miguel Lázaro-Gredilla , Dianhuan Lin , J. Swaroop Guntupalli , Dileep George

Object pose estimation is an important component of most vision pipelines for embodied agents, as well as in 3D vision more generally. In this paper we tackle the problem of estimating the pose of novel object categories in a zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Walter Goodwin , Sagar Vaze , Ioannis Havoutis , Ingmar Posner

We study the problem of concept induction in visual reasoning, i.e., identifying concepts and their hierarchical relationships from question-answer pairs associated with images; and achieve an interpretable model via working on the induced…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Zhonghao Wang , Kai Wang , Mo Yu , Jinjun Xiong , Wen-mei Hwu , Mark Hasegawa-Johnson , Humphrey Shi

Recent advancements in zero-shot commonsense reasoning have empowered Pre-trained Language Models (PLMs) to acquire extensive commonsense knowledge without requiring task-specific fine-tuning. Despite this progress, these models frequently…

Artificial Intelligence · Computer Science 2026-03-06 Hyuntae Park , Yeachan Kim , SangKeun Lee

Learning to infer labels in an open world, i.e., in an environment where the target ``labels'' are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Sanjoy Kundu , Shubham Trehan , Sathyanarayanan N. Aakur

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such…

Computation and Language · Computer Science 2021-02-02 Alessandro Suglia , Yonatan Bisk , Ioannis Konstas , Antonio Vergari , Emanuele Bastianelli , Andrea Vanzo , Oliver Lemon

The robustness of any machine learning solution is fundamentally bound by the data it was trained on. One way to generalize beyond the original training is through human-informed augmentation of the original dataset; however, it is…

Machine Learning · Computer Science 2022-09-08 Nicholas A. Ketz , Praveen K. Pilly

We aim for zero-shot localization and classification of human actions in video. Where traditional approaches rely on global attribute or object classification scores for their zero-shot knowledge transfer, our main contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2017-12-14 Pascal Mettes , Cees G. M. Snoek

Location modeling, or determining where non-existing objects could feasibly appear in a scene, has the potential to benefit numerous computer vision tasks, from automatic object insertion to scene creation in virtual reality. Yet, this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jooyeol Yun , Davide Abati , Mohamed Omran , Jaegul Choo , Amirhossein Habibian , Auke Wiggers

Iterative refinement -- start with a random guess, then iteratively improve the guess -- is a useful paradigm for representation learning because it offers a way to break symmetries among equally plausible explanations for the data. This…

Machine Learning · Computer Science 2023-01-03 Michael Chang , Thomas L. Griffiths , Sergey Levine

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Learning to infer labels in an open world, i.e., in an environment where the target "labels" are unknown, is an important characteristic for achieving autonomy. Foundation models pre-trained on enormous amounts of data have shown remarkable…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Sanjoy Kundu , Shubham Trehan , Sathyanarayanan N. Aakur

Large multimodal models such as Stable Diffusion can generate, detect, and classify new visual concepts after fine-tuning just a single word embedding. Do models learn similar words for the same concepts (i.e. <orange-cat> = orange + cat)?…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Brandon Trabucco , Max Gurinas , Kyle Doherty , Ruslan Salakhutdinov

Scene graph prediction --- classifying the set of objects and predicates in a visual scene --- requires substantial training data. However, most predicates only occur a handful of times making them difficult to learn. We introduce the first…

Computer Vision and Pattern Recognition · Computer Science 2019-12-09 Apoorva Dornadula , Austin Narcomey , Ranjay Krishna , Michael Bernstein , Li Fei-Fei
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