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Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Negar Heidari , Alexandros Iosifidis

This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from…

Computer Vision and Pattern Recognition · Computer Science 2010-06-18 Ana Paula Brandão Lopes , Eduardo Alves do Valle , Jussara Marques de Almeida , Arnaldo Albuquerque de Araújo

Action recognition is a prerequisite for many applications in laparoscopic video analysis including but not limited to surgical training, operation room planning, follow-up surgery preparation, post-operative surgical assessment, and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Sahar Nasirihaghighi , Negin Ghamsarian , Daniela Stefanics , Klaus Schoeffmann , Heinrich Husslein

3D action recognition is referred to as the classification of action sequences which consist of 3D skeleton joints. While many research work are devoted to 3D action recognition, it mainly suffers from three problems: highly complicated…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Bin Sun , Shaofan Wang , Dehui Kong , Lichun Wang , Baocai Yin

Benefiting from its succinctness and robustness, skeleton-based action recognition has recently attracted much attention. Most existing methods utilize local networks (e.g., recurrent, convolutional, and graph convolutional networks) to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-13 Guyue Hu , Bo Cui , Shan Yu

This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton…

Computer Vision and Pattern Recognition · Computer Science 2017-06-14 Bo Li , Mingyi He , Xuelian Cheng , Yucheng Chen , Yuchao Dai

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

Robust online multi-person tracking requires the correct associations of online detection responses with existing trajectories. We address this problem by developing a novel appearance modeling approach to provide accurate appearance…

Computer Vision and Pattern Recognition · Computer Science 2017-03-14 Min Yang , Yunde Jia

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures…

Computer Vision and Pattern Recognition · Computer Science 2018-07-19 Huy Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

We propose a method for human action recognition, one that can localize the spatiotemporal regions that `define' the actions. This is a challenging task due to the subtlety of human actions in video and the co-occurrence of contextual…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Yang Wang , Vinh Tran , Gedas Bertasius , Lorenzo Torresani , Minh Hoai

The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial…

Computer Vision and Pattern Recognition · Computer Science 2015-08-03 Amir Shahroudy , Gang Wang , Tian-Tsong Ng , Qingxiong Yang

Zero-shot skeleton-based action recognition aims to recognize actions of unseen categories after training on data of seen categories. The key is to build the connection between visual and semantic space from seen to unseen classes. Previous…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Yujie Zhou , Wenwen Qiang , Anyi Rao , Ning Lin , Bing Su , Jiaqi Wang

As the success of deep models has led to their deployment in all areas of computer vision, it is increasingly important to understand how these representations work and what they are capturing. In this paper, we shed light on deep…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Christoph Feichtenhofer , Axel Pinz , Richard P. Wildes , Andrew Zisserman

Understanding human actions in wild videos is an important task with a broad range of applications. In this paper we propose a novel approach named Hierarchical Attention Network (HAN), which enables to incorporate static spatial…

Computer Vision and Pattern Recognition · Computer Science 2016-07-22 Yilin Wang , Suhang Wang , Jiliang Tang , Neil O'Hare , Yi Chang , Baoxin Li

Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…

Computer Vision and Pattern Recognition · Computer Science 2020-04-20 Pengfei Zhang , Cuiling Lan , Wenjun Zeng , Junliang Xing , Jianru Xue , Nanning Zheng

Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video…

Computer Vision and Pattern Recognition · Computer Science 2017-04-20 Bo Li , Huahui Chen , Yucheng Chen , Yuchao Dai , Mingyi He

Training an effective video action recognition model poses significant computational challenges, particularly under limited resource budgets. Current methods primarily aim to either reduce model size or utilize pre-trained models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Harry Cheng , Yangyang Guo , Liqiang Nie , Zhiyong Cheng , Mohan Kankanhalli

Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Dong Yang , Monica Mengqi Li , Hong Fu , Jicong Fan , Zhao Zhang , Howard Leung

In recent years, video action recognition, as a fundamental task in the field of video understanding, has been deeply explored by numerous researchers.Most traditional video action recognition methods typically involve converting videos…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Junlin Chen , Chengcheng Xu , Yangfan Xu , Jian Yang , Jun Li , Zhiping Shi

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Haodong Duan , Yue Zhao , Kai Chen , Dahua Lin , Bo Dai