Related papers: Memory Group Sampling Based Online Action Recognit…
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…
3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present…
Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action…
Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…
Existing action recognition methods mainly focus on joint and bone information in human body skeleton data due to its robustness to complex backgrounds and dynamic characteristics of the environments. In this paper, we combine body skeleton…
3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…
This paper addresses the critical need for online action representation, which is essential for various applications like rehabilitation, surveillance, etc. The task can be defined as representation of actions as soon as they happen in a…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
The availability of low-cost range sensors and the development of relatively robust algorithms for the extraction of skeleton joint locations have inspired many researchers to develop human activity recognition methods using the 3-D data.…
Skeleton-based action recognition methods are limited by the semantic extraction of spatio-temporal skeletal maps. However, current methods have difficulty in effectively combining features from both temporal and spatial graph dimensions…
We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…
Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal…
Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…
This paper proposes a novel memory-based online video representation that is efficient, accurate and predictive. This is in contrast to prior works that often rely on computationally heavy 3D convolutions, ignore actual motion when aligning…
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…
We present an effective dynamic clustering algorithm for the task of temporal human action segmentation, which has comprehensive applications such as robotics, motion analysis, and patient monitoring. Our proposed algorithm is unsupervised,…