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We consider all Test matches played between 1877 and 2010 and One Day International (ODI) matches played between 1971 and 2010. We form directed and weighted networks of teams and also of their captains. The success of a team (or captain)…
Recommender systems are established means to inspire users to watch interesting movies, discover baby names, or read books. The recommendation quality further improves by combining the results of multiple recommendation algorithms using…
Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…
In recent years, there has been increased interest in video summarization and automatic sports highlights generation. In this work, we introduce a new dataset, called SNOW, for umpire pose detection in the game of cricket. The proposed…
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…
Deep networks are successfully used as classification models yielding state-of-the-art results when trained on a large number of labeled samples. These models, however, are usually much less suited for semi-supervised problems because of…
Prediction is one of the major challenges in complex systems. The prediction methods have shown to be effective predictors of the evolution of networks. These methods can help policy makers to solve practical problems successfully and make…
Modern DNN-based recommendation systems rely on training-derived embeddings of sparse features. Input sparsity makes obtaining high-quality embeddings for rarely-occurring categories harder as their representations are updated infrequently.…
Given a random variable $O \in \mathbb{R}$ and a set of experts $E$, we describe a method for finding a subset of experts $S \subseteq E$ whose aggregated opinion best predicts the outcome of $O$. Therefore, the problem can be regarded as a…
Sequential and temporal data arise in many fields of research, such as quantitative finance, medicine, or computer vision. A novel approach for sequential learning, called the signature method and rooted in rough path theory, is considered.…
Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often it is difficult…
As a step beyond traditional personalized recommendation, group recommendation is the task of suggesting items that can satisfy a group of users. In group recommendation, the core is to design preference aggregation functions to obtain a…
We are interested in building collaborative filtering models for recommendation systems where users interact with slates instead of individual items. These slates can be hierarchical in nature. The central idea of our approach is to learn…
Sequential recommender systems are an important and demanded area of research. Such systems aim to use the order of interactions in a user's history to predict future interactions. The premise is that the order of interactions and…
In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…
With the explosive growth of Internet data, users are facing the problem of information overload, which makes it a challenge to efficiently obtain the required resources. Recommendation systems have emerged in this context. By filtering…
Embedding data into vector spaces is a very popular strategy of pattern recognition methods. When distances between embeddings are quantized, performance metrics become ambiguous. In this paper, we present an analysis of the ambiguity…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
Ensemble-based adversarial training is a principled approach to achieve robustness against adversarial attacks. An important technique of this approach is to control the transferability of adversarial examples among ensemble members. We…
Online fantasy cricket has emerged as large-scale competitive systems in which participants construct virtual teams and compete based on real-world player performances. This massive growth has been accompanied by important questions about…