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Related papers: Technical Note: Game-Theoretic Interactions of Dif…

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Higher-order interactions are prevalent in real-world complex systems and exert unique influences on system evolution that cannot be captured by pairwise interactions. We incorporate game transitions into the higher-order prisoner's dilemma…

Adaptation and Self-Organizing Systems · Physics 2025-06-25 Yi-Duo Chen , Zhi-Xi Wu , Jian-Yue Guan

Understanding each other is the key to success in collaboration. For humans, attributing mental states to others, the theory of mind, provides the crucial advantage. We argue for formulating human--AI interaction as a multi-agent problem,…

Human-Computer Interaction · Computer Science 2019-12-12 Mustafa Mert Çelikok , Tomi Peltola , Pedram Daee , Samuel Kaski

We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy…

Computer Science and Game Theory · Computer Science 2025-07-08 Dong Ho Lee , Lasse Peters , David Fridovich-Keil

We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…

Computer Science and Game Theory · Computer Science 2020-09-16 Jules Hedges

These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person…

Theoretical Economics · Economics 2023-04-27 Ulrich Faigle

Game theory provides a framework for studying communication dynamics and emergent phenomena arising from rational agent interactions. We present a model framework for the Volunteer's Dilemma with four key contributions: (1) formulating it…

Multiagent Systems · Computer Science 2025-09-24 Jacob Dineen , A S M Ahsan-Ul Haque , Matthew Bielskas

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust…

Machine Learning · Computer Science 2023-05-18 Daniel Lundstrom , Meisam Razaviyayn

Interactions between people are the basis on which the structure of our society arises as a complex system and, at the same time, are the starting point of any physical description of it. In the last few years, much theoretical research has…

Computer Science and Game Theory · Computer Science 2017-12-06 Mattia Mazzoli , Angel Sanchez

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

Combinatorics · Mathematics 2019-05-03 Nicholas Ham

Consider a regression or some regression-type model for a certain response variable where the linear predictor includes an ordered factor among the explanatory variables. The inclusion of a factor of this type can take place is a few…

Methodology · Statistics 2023-11-27 Adelchi Azzalini

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

Several different types of statistical interaction are defined and distinguished, primarily on the basis of the nature of the factors defining the interaction. Illustrative examples, mostly epidemiological, are given. The emphasis is…

Applications · Statistics 2009-09-29 Amy Berrington de González , D. R. Cox

One of the modern paradigms to develop a system is object oriented analysis and design. In this paradigm, there are several objects and each object plays some specific roles. After identifying objects, the various relationships among…

Software Engineering · Computer Science 2015-11-10 Zeynab Rashidi

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

Artificial Intelligence · Computer Science 2016-06-27 Sarit Kraus

Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…

Computer Science and Game Theory · Computer Science 2019-06-07 Zhuan Khye Koh , Laura Sanità

We introduce time-ordered multibody interactions to describe complex systems manifesting temporal as well as multibody dependencies. First, we show how the dynamics of multivariate Markov chains can be decomposed in ensembles of…

Physics and Society · Physics 2023-10-17 Unai Alvarez-Rodriguez , Luka V. Petrović , Ingo Scholtes

An interaction system has a finite set of agents that interact pairwise, depending on the current state of the system. Symmetric decomposition of the matrix of interaction coefficients yields the representation of states by self-adjoint…

Quantum Physics · Physics 2017-06-07 Ulrich Faigle , Michel Grabisch

A quantitative model of concurrent interaction is introduced. The basic objects are linear combinations of partial order relations, acted upon by a group of permutations that represents potential non-determinism in synchronisation. This…

Logic in Computer Science · Computer Science 2011-07-08 Emmanuel Beffara

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto