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In this paper, we consider a general task of jumping varying distances and heights for a quadrupedal robot in noisy environments, such as off of uneven terrain and with variable robot dynamics parameters. To accurately jump in such…

Robotics · Computer Science 2023-08-14 Guillaume Bellegarda , Chuong Nguyen , Quan Nguyen

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Reliable and stable locomotion has been one of the most fundamental challenges for legged robots. Deep reinforcement learning (deep RL) has emerged as a promising method for developing such control policies autonomously. In this paper, we…

Robotics · Computer Science 2020-11-04 Sehoon Ha , Peng Xu , Zhenyu Tan , Sergey Levine , Jie Tan

Quadrupedal locomotion over complex terrain has been a long-standing research topic in robotics. While recent reinforcement learning-based locomotion methods improve generalizability and foot-placement precision, they rely on implicit…

Robotics · Computer Science 2026-04-06 Matthew Hwang , Yubin Liu , Ryo Hakoda , Takeshi Oishi

This paper presents a deep learning framework that is capable of solving partially observable locomotion tasks based on our novel interpretation of Recurrent Deterministic Policy Gradient (RDPG). We study on bias of sampled error measure…

Artificial Intelligence · Computer Science 2020-02-11 Doo Re Song , Chuanyu Yang , Christopher McGreavy , Zhibin Li

For the deployment of legged robots in real-world environments, it is essential to develop robust locomotion control methods for challenging terrains that may exhibit unexpected deformability and irregularity. In this paper, we explore the…

Robotics · Computer Science 2025-04-21 Rohan P. Singh , Mitsuharu Morisawa , Mehdi Benallegue , Zhaoming Xie , Fumio Kanehiro

Dynamic locomotion in rough terrain requires accurate foot placement, collision avoidance, and planning of the underactuated dynamics of the system. Reliably optimizing for such motions and interactions in the presence of imperfect and…

Robotics · Computer Science 2022-08-18 Ruben Grandia , Fabian Jenelten , Shaohui Yang , Farbod Farshidian , Marco Hutter

The autonomous control of flippers plays an important role in enhancing the intelligent operation of tracked robots within complex environments. While existing methods mainly rely on hand-crafted control models, in this paper, we introduce…

Robotics · Computer Science 2023-06-21 Hainan Pan , Bailiang Chen , Kaihong Huang , Junkai Ren , Xieyuanli Chen , Huimin Lu

Step adjustment can improve the gait robustness of biped robots, however the adaptation of step timing is often neglected as it gives rise to non-convex problems when optimized over several footsteps. In this paper, we argue that it is not…

Robotics · Computer Science 2020-03-19 Majid Khadiv , Alexander Herzog , S. Ali A. Moosavian , Ludovic Righetti

In nature, legged animals have developed the ability to adapt to challenging terrains through perception, allowing them to plan safe body and foot trajectories in advance, which leads to safe and energy-efficient locomotion. Inspired by…

Robotics · Computer Science 2023-10-12 Haojie Shi , Qingxu Zhu , Lei Han , Wanchao Chi , Tingguang Li , Max Q. -H. Meng

Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects,…

Robotics · Computer Science 2018-09-21 Weihao Yuan , Johannes A. Stork , Danica Kragic , Michael Y. Wang , Kaiyu Hang

An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this paper, we present a novel technique for generating dynamic,…

Graphics · Computer Science 2022-10-27 Ben Kenwright

We present a real-time pattern generator for dynamic walking over rough terrains. Our method automatically finds step durations, a critical issue over rough terrains where they depend on terrain topology. To achieve this level of…

Robotics · Computer Science 2017-07-26 Stéphane Caron , Abderrahmane Kheddar

Quadruped robots are machines intended for challenging and harsh environments. Despite the progress in locomotion strategy, safely recovering from unexpected falls or planned drops is still an open problem. It is further made more difficult…

Robotics · Computer Science 2023-09-14 Francesco Roscia , Michele Focchi , Andrea Del Prete , Darwin G. Caldwell , Claudio Semini

Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions.…

In this paper, a hierarchical and robust framework for learning bipedal locomotion is presented and successfully implemented on the 3D biped robot Digit built by Agility Robotics. We propose a cascade-structure controller that combines the…

Robotics · Computer Science 2021-03-30 Guillermo A. Castillo , Bowen Weng , Wei Zhang , Ayonga Hereid

Learning object manipulation is a critical skill for robots to interact with their environment. Even though there has been significant progress in robotic manipulation of rigid objects, interacting with non-rigid objects remains challenging…

Robotics · Computer Science 2022-02-23 Jiacheng Yuan , Nicolai Häni , Volkan Isler

One of the fundamental challenges in realizing the potential of legged robots is generating plans to traverse challenging terrains. Control actions must be carefully selected so the robot will not crash or slip. The high dimensionality of…

Robotics · Computer Science 2022-05-24 Hersh Sanghvi , Camillo Jose Taylor

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm…

Robotics · Computer Science 2022-06-17 David Hoeller , Nikita Rudin , Christopher Choy , Animashree Anandkumar , Marco Hutter

Deep Q-Networks algorithm (DQN) was the first reinforcement learning algorithm using deep neural network to successfully surpass human level performance in a number of Atari learning environments. However, divergent and unstable behaviour…

Machine Learning · Computer Science 2022-10-10 Adrian Ly , Richard Dazeley , Peter Vamplew , Francisco Cruz , Sunil Aryal