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Finding equilibria via gradient play in competitive multi-agent games has been attracting a growing amount of attention in recent years, with emphasis on designing efficient strategies where the agents operate in a decentralized and…

Computer Science and Game Theory · Computer Science 2022-11-17 Ruicheng Ao , Shicong Cen , Yuejie Chi

We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to…

Machine Learning · Computer Science 2023-03-23 Dylan J. Foster , Noah Golowich , Sham M. Kakade

M${}^{\natural}$-concave functions, a.k.a. gross substitute valuation functions, play a fundamental role in many fields, including discrete mathematics and economics. In practice, perfect knowledge of M${}^{\natural}$-concave functions is…

Machine Learning · Computer Science 2025-08-27 Taihei Oki , Shinsaku Sakaue

We present an algorithm based on the \emph{Optimism in the Face of Uncertainty} (OFU) principle which is able to learn Reinforcement Learning (RL) modeled by Markov decision process (MDP) with finite state-action space efficiently. By…

Machine Learning · Computer Science 2020-01-01 Zihan Zhang , Xiangyang Ji

Stochastic linear bandits are a fundamental model for sequential decision making, where an agent selects a vector-valued action and receives a noisy reward with expected value given by an unknown linear function. Although well studied in…

Machine Learning · Computer Science 2025-06-23 Bruce Huang , Ruida Zhou , Lin F. Yang , Suhas Diggavi

This paper studies the convergence of the Optimistic Multiplicative Weights Update algorithm (OMWU) in two player zero-sum games. Recent works have identified instances on which the last-iterate of OMWU can converge arbitrarily slowly, but…

Computer Science and Game Theory · Computer Science 2026-05-14 John Lazarsfeld , Anas Barakat , Georgios Piliouras , Antonios Varvitsiotis , Andre Wibisono

Recursive least-squares algorithms often use forgetting factors as a heuristic to adapt to non-stationary data streams. The first contribution of this paper rigorously characterizes the effect of forgetting factors for a class of online…

Machine Learning · Computer Science 2019-11-22 Jianjun Yuan , Andrew Lamperski

We consider the setting of online logistic regression and consider the regret with respect to the 2-ball of radius B. It is known (see [Hazan et al., 2014]) that any proper algorithm which has logarithmic regret in the number of samples…

Machine Learning · Computer Science 2020-11-04 Rémi Jézéquel , Pierre Gaillard , Alessandro Rudi

We give a randomized online algorithm that guarantees near-optimal $\widetilde O(\sqrt T)$ expected swap regret against any sequence of $T$ adaptively chosen Lipschitz convex losses on the unit interval. This improves the previous best…

Machine Learning · Computer Science 2026-02-10 Lunjia Hu , Jon Schneider , Yifan Wu

Maintaining predictive accuracy in non-stationary environments requires online model selection to adapt autonomously to unknown distribution shifts. However, existing tuning-free algorithms face a fundamental trade-off between robustness…

Machine Learning · Computer Science 2026-05-27 Kei Takemura , Ryuta Matsuno , Keita Sakuma

Gradient Temporal Difference (GTD) algorithms (Sutton et al., 2008, 2009) are the first $O(d)$ ($d$ is the number features) algorithms that have convergence guarantees for off-policy learning with linear function approximation. Liu et al.…

Machine Learning · Computer Science 2023-09-06 Hengshuai Yao

Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how…

Computer Science and Game Theory · Computer Science 2025-03-07 Angelos Assos , Yuval Dagan , Nived Rajaraman

Consider the sequential optimization of a continuous, possibly non-convex, and expensive to evaluate objective function $f$. The problem can be cast as a Gaussian Process (GP) bandit where $f$ lives in a reproducing kernel Hilbert space…

Machine Learning · Statistics 2021-08-23 Sattar Vakili , Nacime Bouziani , Sepehr Jalali , Alberto Bernacchia , Da-shan Shiu

We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be…

Machine Learning · Computer Science 2024-02-05 Dan Qiao , Yu-Xiang Wang

We present the OMG-CMDP! algorithm for regret minimization in adversarial Contextual MDPs. The algorithm operates under the minimal assumptions of realizable function class and access to online least squares and log loss regression oracles.…

Machine Learning · Computer Science 2023-08-15 Orin Levy , Alon Cohen , Asaf Cassel , Yishay Mansour

We present two Policy Gradient-based algorithms with general parametrization in the context of infinite-horizon average reward Markov Decision Process (MDP). The first one employs Implicit Gradient Transport for variance reduction, ensuring…

Machine Learning · Computer Science 2025-05-13 Swetha Ganesh , Washim Uddin Mondal , Vaneet Aggarwal

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…

Computer Science and Game Theory · Computer Science 2018-06-07 Ehsan Asadi Kangarshahi , Ya-Ping Hsieh , Mehmet Fatih Sahin , Volkan Cevher

Multi-armed Bandit motivates methods with provable upper bounds on regret and also the counterpart lower bounds have been extensively studied in this context. Recently, Multi-agent Multi-armed Bandit has gained significant traction in…

Machine Learning · Computer Science 2023-08-17 Mengfan Xu , Diego Klabjan

We show that the Subgradient algorithm is universal for online learning on the simplex in the sense that it simultaneously achieves $O(\sqrt N)$ regret for adversarial costs and $O(1)$ pseudo-regret for i.i.d costs. To the best of our…

Statistics Theory · Mathematics 2020-11-30 Daron Anderson , Douglas Leith

We study the problem of incentive-compatible online learning with bandit feedback. In this class of problems, the experts are self-interested agents who might misrepresent their preferences with the goal of being selected most often. The…

Machine Learning · Computer Science 2024-05-13 Julian Zimmert , Teodor V. Marinov
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