Related papers: SPHinXsys: an open-source multi-physics and multi-…
Fracture is a very challenging and complicated problem with various applications in engineering and physics. Although it has been extensively studied within the context of mesh-based numerical techniques, such as the finite element method…
Simulation is a foundational tool for the analysis and testing of cyber-physical systems (CPS), underpinning activities such as algorithm development, runtime monitoring, and system verification. As CPS grow in complexity and scale,…
A new set of software applications and libraries for use in the archival and analysis of pulsar astronomical data is introduced. Known collectively as the PSRCHIVE scheme, the code was developed in parallel with a new data storage format…
We present an open-source simulation framework for optically detected magnetic resonance, developed in Python. The framework allows users to construct, manipulate, and evolve multipartite quantum systems that consist of spins and electronic…
We investigate a new implementation of the Smoothed Particle Hydrodynamics technique (SPH) designed to improve the realism with which galaxy formation can be simulated. In situations where cooling leads to the coexistence of phases of very…
Many astrophysical and terrestrial scenarios involving magnetic fields can be approached in axial geometry. Although the smoothed particle hydrodynamics (SPH) technique has been successfully extended to magneto-hydrodynamics (MHD), a…
We introduce JAX-LaB, a differentiable, Python-based Lattice Boltzmann simulation library designed for modeling multiphase and multiphysics fluid dynamics problems in hydrologic, geologic, and engineered porous media settings. The library…
Smoothed particle hydrodynamics (SPH) is typically used for barotropic fluids, where the pressure depends only on the local mass density. Here, we show how to incorporate the entropy into the SPH, so that the pressure can also depend on the…
We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…
The method of Smoothed Particle Hydrodynamics (SPH) has been widely studied and implemented for a large variety of problems, ranging from astrophysics to fluid dynamics and elasticity problems in solids. However, the method is known to have…
In this paper, breakup of liquid jet is simulated using smoothed particle hydrodynamics (SPH) which is a meshless Lagrangian numerical method. For this aim, flow governing equations are discretized based on SPH method. In this paper,…
This paper develops an arbitrary-positioned buffer for the smoothed particle hydrodynamics (SPH) method, whose generality and high efficiency are achieved through two techniques. First, with the local coordinate system established at each…
A highly adaptive load balancing algorithm for parallel simulations using particle methods, such as molecular dynamics and smoothed particle hydrodynamics (SPH), is developed. Our algorithm is based on the dynamic spatial decomposition of…
There is more and more evidence that machine learning can be successfully applied in materials science and related fields. However, datasets in these fields are often quite small ($\ll1000$ samples). It makes the most advanced machine…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
Medusa, a novel library for implementation of strong form mesh-free methods, is described. We identify and present common parts and patterns among many such methods reported in the literature, such as node positioning, stencil selection and…
We present libsharp, a code library for spherical harmonic transforms (SHTs), which evolved from the libpsht library, addressing several of its shortcomings, such as adding MPI support for distributed memory systems and SHTs of fields with…
We introduce the moving mesh code Shadowfax, which can be used to evolve a mixture of gas, subject to the laws of hydrodynamics and gravity, and any collisionless fluid only subject to gravity, such as cold dark matter or stars. The code is…
ESPResSo 4.0 is an extensible simulation package for research on soft matter. This versatile molecular dynamics program was originally developed for coarse-grained simulations of charged systems Limbach et al., Comput. Phys. Commun. 174,…
Building efficient, accurate and generalizable reduced order models of developed turbulence remains a major challenge. This manuscript approaches this problem by developing a hierarchy of parameterized reduced Lagrangian models for…