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The importance of innovation in the world's economy, now undeniable, draws great attention to the need to improve organizations' creative potential. In the last 60 years, hundreds of books have been written on the subject and hundreds of…
The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…
Peer assessment is a popular technique for a more fine-grained evaluation of individual students in group projects. Its effect on the evaluation is well studied. However, its effects on the learning abilities of students are often…
We consider problems of making sequences of decisions to accomplish tasks, interacting via the medium of language. These problems are often tackled with reinforcement learning approaches. We find that these models do not generalize well…
Our entire society is becoming more and more dependent on technology and specifically on software. The integration of e-learning software systems into our day by day life especially in e-learning applications generates modifications upon…
Educational technologies often misalign with instructors' pedagogical goals, forcing adaptations that compromise teaching efficacy. In this paper, we present a case study on the co-development of curriculum and technology in the context of…
It is widely believed that diversity arising from different skills enhances the performance of teams, and in particular, their ability to learn and innovate. However, diversity has also been associated with negative effects on the…
Creating effective educational materials generally requires expensive and time-consuming studies of student learning outcomes. To overcome this barrier, one idea is to build computational models of student learning and use them to optimize…
Software is primarily developed for people by people and human factors must be studied in all software engineering phases. Creativity is the source to improvise solutions to problems for dominating complex systems such as software…
One fundamental goal of learning is preparation for future learning (PFL) and being able to extend acquired skills and problem-solving strategies to different domains and environments. While substantial research has shown that PFL can be…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Affects---emotions and moods---have an impact on cognitive processing activities and the working performance of individuals. It has been established that software development tasks are undertaken through cognitive processing activities.…
Empirical research in creative design deepens our theoretical understanding of design principles and perceptual effects, offering valuable guidance for innovating creation tools. However, how these empirical insights currently influence the…
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to…
It has been commonly observed that a teacher model with superior performance does not necessarily result in a stronger student, highlighting a discrepancy between current teacher training practices and effective knowledge transfer. In order…
In the symposium contributions we discuss research in physics education and the consequences of its results for physics teaching. The symposium presents four different aspects of physics teaching and learning, but all of them have…
Large language models (LLMs) are increasingly used to generate feedback, yet their impact on learning remains underexplored, especially compared to existing feedback methods. This study investigates how on-demand LLM-generated explanatory…
An established body of literature shows that a student's affect can be linked to her epistemological stance [1]. In this literature, the epistemology is generally taken as a belief or stance toward a discipline, and the affective stance…
This work provides an in-depth analysis of the relation between the different types of collaboration and research productivity, showing how both are influenced by some personal and organizational variables. By applying different…
A zoo of deep nets is available these days for almost any given task, and it is increasingly unclear which net to start with when addressing a new task, or which net to use as an initialization for fine-tuning a new model. To address this…