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Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Yu-Wei Chao , Jimei Yang , Weifeng Chen , Jia Deng

We propose to learn a probabilistic motion model from a sequence of images for spatio-temporal registration. Our model encodes motion in a low-dimensional probabilistic space - the motion matrix - which enables various motion analysis tasks…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Julian Krebs , Hervé Delingette , Nicholas Ayache , Tommaso Mansi

We propose to learn a probabilistic motion model from a sequence of images. Besides spatio-temporal registration, our method offers to predict motion from a limited number of frames, useful for temporal super-resolution. The model is based…

Computer Vision and Pattern Recognition · Computer Science 2019-09-24 Julian Krebs , Tommaso Mansi , Nicholas Ayache , Hervé Delingette

Recently, probabilistic predictive coding that directly models the conditional distribution of latent features across successive frames for temporal redundancy removal has yielded promising results. Existing methods using a single-scale…

Image and Video Processing · Electrical Eng. & Systems 2023-12-13 Ming Lu , Zhihao Duan , Fengqing Zhu , Zhan Ma

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Chuan Guo , Yuxuan Mu , Xinxin Zuo , Peng Dai , Youliang Yan , Juwei Lu , Li Cheng

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods that have tackled this problem in a deterministic or non-parametric way, we propose to model future frames…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Tianfan Xue , Jiajun Wu , Katherine L. Bouman , William T. Freeman

Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Ziyi Chang , Edmund J. C. Findlay , Haozheng Zhang , Hubert P. H. Shum

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

We consider the problem of synthesizing multi-action human motion sequences of arbitrary lengths. Existing approaches have mastered motion sequence generation in single action scenarios, but fail to generalize to multi-action and…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Rania Briq , Chuhang Zou , Leonid Pishchulin , Chris Broaddus , Juergen Gall

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control…

Graphics · Computer Science 2024-04-24 Rui Chen , Mingyi Shi , Shaoli Huang , Ping Tan , Taku Komura , Xuelin Chen

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Wenjie Yin , Hang Yin , Danica Kragic , Mårten Björkman

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Zhenyi Wang , Ping Yu , Yang Zhao , Ruiyi Zhang , Yufan Zhou , Junsong Yuan , Changyou Chen

In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung
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