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Related papers: Mechanism Design for Facility Location Games with …

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We initiate the study of the heterogeneous facility location problem with limited resources. We mainly focus on the fundamental case where a set of agents are positioned in the line segment [0,1] and have approval preferences over two…

Computer Science and Game Theory · Computer Science 2021-05-07 Argyrios Deligkas , Aris Filos-Ratsikas , Alexandros A. Voudouris

An important feature of many real world facility location problems are capacity limits on the facilities. We show here how capacity constraints make it harder to design strategy proof mechanisms for facility location, but…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh

We study the problem of locating a single facility on a real line based on the reports of self-interested agents, when agents have double-peaked preferences, with the peaks being on opposite sides of their locations. We observe that…

Computer Science and Game Theory · Computer Science 2015-02-20 Aris Filos-Ratsikas , Minming Li , Jie Zhang , Qiang Zhang

We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…

Computer Science and Game Theory · Computer Science 2020-08-12 Pingzhong Tang , Dingli Yu , Shengyu Zhao

In this work we introduce an alternative model for the design and analysis of strategyproof mechanisms that is motivated by the recent surge of work in "learning-augmented algorithms". Aiming to complement the traditional approach in…

Computer Science and Game Theory · Computer Science 2022-04-05 Priyank Agrawal , Eric Balkanski , Vasilis Gkatzelis , Tingting Ou , Xizhi Tan

Facility location is fundamental in operations research, mechanism design, and algorithmic game theory, with applications ranging from urban infrastructure planning to distributed systems. Recent research in this area has focused on…

Data Structures and Algorithms · Computer Science 2025-07-15 Yangguang Shi , Zhenyu Xue

We consider the strategyproof facility location problem on a circle. We focus on the case of 5 agents, and find a tight bound for the PCD strategyproof mechanism, which selects the reported location of an agent in proportion to the length…

Multiagent Systems · Computer Science 2025-10-21 Ido Farjoun , Reshef Meir

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

This paper explores the Mechanism Design aspects of the $m$-Capacitated Facility Location Problem where the total facility capacity is less than the number of agents. Following the framework outlined by Aziz et al., the Social Welfare of…

Computer Science and Game Theory · Computer Science 2024-07-29 Gennaro Auricchio , Harry J. Clough , Jie Zhang

This paper considers a scenario within the field of mechanism design without money where a mechanism designer is interested in selecting items with maximum total value under a knapsack constraint. The items, however, are controlled by…

Computer Science and Game Theory · Computer Science 2024-10-10 Javier Cembrano , Max Klimm , Martin Knaack

In Facility Location problems there are agents that should be connected to facilities and locations where facilities may be opened so that agents can connect to them. We depart from Uncapacitated Facility Location and by assuming that the…

Computer Science and Game Theory · Computer Science 2025-11-14 Thanasis Lianeas , Marios Mertzanidis , Aikaterini Nikolidaki

Algorithms with predictions have attracted much attention in the last years across various domains, including variants of facility location, as a way to surpass traditional worst-case analyses. We study the $k$-facility location mechanism…

Computer Science and Game Theory · Computer Science 2024-03-20 Zohar Barak , Anupam Gupta , Inbal Talgam-Cohen

We study a version of the metric facility location problem (or, equivalently, variants of the committee selection problem) in which we must choose $k$ facilities in an arbitrary metric space to serve some set of clients $C$. We consider…

Data Structures and Algorithms · Computer Science 2025-07-24 Yue Han , Elliot Anshelevich

The recent large scale availability of mobility data, which captures individual mobility patterns, poses novel operational problems that are exciting and challenging. Motivated by this, we introduce and study a variant of the…

Data Structures and Algorithms · Computer Science 2023-12-12 Ozan Candogan , Yiding Feng

We study the problem of design of strategyproof in expectation (SP) mechanisms for facility location on a cycle, with the objective of minimizing the sum of costs of $n$ agents. We show that there exists an SP mechanism that attains an…

Computer Science and Game Theory · Computer Science 2025-05-20 Krzysztof Rogowski , Marcin Dziubiński

Diffusion mechanism design, which investigate how to incentivise agents to invite as many colleagues to a multi-agent decision making as possible, is a new research paradigm at the intersection between microeconomics and computer science.…

Computer Science and Game Theory · Computer Science 2024-11-13 Ryoto Ando , Kei Kimura , Taiki Todo , Makoto Yokoo

We study the classic facility location setting, where we are given $n$ clients and $m$ possible facility locations in some arbitrary metric space, and want to choose a location to build a facility. The exact same setting also arises in…

Artificial Intelligence · Computer Science 2022-12-13 Yue Han , Christopher Jerrett , Elliot Anshelevich

In this paper, we study the Facility Location Problem with Scarce Resources (FLPSR) under the assumption that agents' type follow a probability distribution. In the FLPSR, the objective is to identify the optimal locations for one or more…

Computer Science and Game Theory · Computer Science 2024-12-03 Gennaro Auricchio , Jie Zhang

We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…

Computer Science and Game Theory · Computer Science 2016-09-16 Qiang Zhang

We study the impact on mechanisms for facility location of moving from one dimension to two (or more) dimensions and Euclidean or Manhattan distances. We consider three fundamental axiomatic properties: anonymity which is a basic fairness…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh