Related papers: Solving Shisen-Sho boards
We describe a class of combinatorial design problems which typically occur in professional sailing league competitions. We discuss connections to resolvable block designs and equitable coverings and to scheduling problems in operations…
The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…
We study an iteration approach to solve the coupled algebraic Riccati equations when they appear in general two player closed-loop type Nash differential games over an infinite time horizon. Also, we propose an effective algorithm for…
The complexity of the equation solvability problem is known for nilpotent groups, for not solvable groups and for some semidirect products of Abelian groups. We provide a new polynomial time algorithm for deciding the equation solvability…
We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…
We describe algorithms for computing eigenpairs (eigenvalue-eigenvector pairs) of a complex $n\times n$ matrix $A$. These algorithms are numerically stable, strongly accurate, and theoretically efficient (i.e., polynomial-time). We do not…
We demonstrate a polynomial approach to express the decision version of the directed Hamiltonian Cycle Problem (HCP), which is NP-Complete, as the Solvability of a Polynomial Equation with a constant number of variables, within a bounded…
Tiling planar regions with dominoes is a classical problem in which the decision and counting problems are polynomial. We prove a variety of hardness results (both NP- and #P-completeness) for different generalizations of dominoes in three…
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…
In [BNRR], it was shown that tiling of general regions with two rectangles is NP-complete, except for a few trivial special cases. In a different direction, R\'emila showed that for simply connected regions by two rectangles, the…
If $G$ is a bipartite graph, Hall's theorem \cite{H35} gives a condition for the existence of a matching of $G$ covering one side of the bipartition. This theorem admits a well-known algorithmic proof involving the repeated search of…
We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately…
We reconsider a recently published algorithm (Dalkilic et al.) for merging lists by way of the perfect shuffle. The original publication gave only experimental results which, although consistent with linear execution time on the samples…
We prove a new theorem of Tverberg type which confirms the conjecture of Blagojevic, Frick, and Ziegler about the existence of "balanced Tverberg partitions" (Conjecture 6.6 in, Tverberg plus constraints, Bull. London Math. Soc., 46 (2014)…
This paper is devoted to the complexity of the Boolean satisfiability problem. We consider a version of this problem, where the Boolean formula is specified in the conjunctive normal form. We prove an unexpected result that the…
The set of Nash equilibria of a finite game is the set of nonnegative solutions to a system of polynomial equations. In this survey article we describe how to construct certain special games and explain how to find all the complex roots of…
We convert, within polynomial-time and sequential processing, NP-Complete Problems into a problem of deciding feasibility of a given system S of linear equations with constants and coefficients of binary-variables that are 0, 1, or -1. S is…
We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…