Related papers: Arboricity games: the core and the nucleolus
Motivated by a geometric problem, we introduce a new non-convex graph partitioning objective where the optimality criterion is given by the sum of the Dirichlet eigenvalues of the partition components. A relaxed formulation is identified…
Monotone trees - trees with a function defined on their vertices that decreases the further away from a root node one travels, are a natural model for a process that weakens the further one gets from its source. Given an aggregation of…
The online dominating set problem is an online variant of the minimum dominating set problem, which is one of the most important NP-hard problems on graphs. This problem is defined as follows: Given an undirected graph $G = (V, E)$, in…
Discovering dense subgraphs and understanding the relations among them is a fundamental problem in graph mining. We want to not only identify dense subgraphs, but also build a hierarchy among them (e.g., larger but sparser subgraphs formed…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
We study strong equilibria in network creation games. These form a classical and well-studied class of games where a set of players form a network by buying edges to their neighbors at a cost of a fixed parameter $\alpha$. The cost of a…
Large-scale parallel numerical simulations are essential for a wide range of engineering problems that involve complex, coupled physical processes interacting across a broad range of spatial and temporal scales. The data structures involved…
An $({\cal I},{\cal F}_d)$-partition of a graph is a partition of the vertices of the graph into two sets $I$ and $F$, such that $I$ is an independent set and $F$ induces a forest of maximum degree at most $d$. We show that for all $M<3$…
This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…
We study the NP-hard Fair Connected Districting problem recently proposed by Stoica et al. [AAMAS 2020]: Partition a vertex-colored graph into k connected components (subsequently referred to as districts) so that in every district the most…
In 2018, the concept of a fort in graph theory was introduced as a non-empty subset of vertices satisfying the condition that no vertex outside the set has exactly one neighbor in the set. Since then, forts have played a significant role in…
The class of graph deletion problems has been extensively studied in theoretical computer science, particularly in the field of parameterized complexity. Recently, a new notion of graph deletion problems was introduced, called deletion to…
Core decomposition is a fundamental graph problem with a large number of applications. Most existing approaches for core decomposition assume that the graph is kept in memory of a machine. Nevertheless, many real-world graphs are big and…
The paper defines a non-cooperative simultaneous finite game to study coalition structure formation with intra and inter-coalition externalities. The novelty of the game is that the game definition embeds a \textit{coalition structure…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
Coreness represents solution concepts related to core in cooperative games, which captures the stability of players. Motivated by the scale effect in social networks, economics and other scenario, we study the coreness of cooperative game…
Every weighted tree corresponds naturally to a cooperative game that we call a "tree game"; it assigns to each subset of leaves the sum of the weights of the minimal subtree spanned by those leaves. In the context of phylogenetic trees, the…
Partitioning an input graph over a set of workers is a complex operation. Objectives are twofold: split the work evenly, so that every worker gets an equal share, and minimize edge cut to achieve a good work locality (i.e. workers can work…
Graph edge partitioning is an important preprocessing step to optimize distributed computing jobs on graph-structured data. The edge set of a given graph is split into $k$ equally-sized partitions, such that the replication of vertices…