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Understanding and predicting human visuomotor coordination is crucial for applications in robotics, human-computer interaction, and assistive technologies. This work introduces a forecasting-based task for visuomotor modeling, where the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wenqi Jia , Bolin Lai , Miao Liu , Danfei Xu , James M. Rehg

Human-object interaction detection is an important and relatively new class of visual relationship detection tasks, essential for deeper scene understanding. Most existing approaches decompose the problem into object localization and…

Computer Vision and Pattern Recognition · Computer Science 2019-10-18 Tiancai Wang , Rao Muhammad Anwer , Muhammad Haris Khan , Fahad Shahbaz Khan , Yanwei Pang , Ling Shao , Jorma Laaksonen

In order to explore and act autonomously in an environment, an agent needs to learn from the sensorimotor information that is captured while acting. By extracting the regularities in this sensorimotor stream, it can learn a model of the…

Artificial Intelligence · Computer Science 2018-04-27 Thibaut Kulak , Michael Garcia Ortiz

Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yue Jiang , Marc Habermann , Vladislav Golyanik , Christian Theobalt

Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better…

Machine Learning · Computer Science 2021-06-14 Chuan Wen , Jierui Lin , Jianing Qian , Yang Gao , Dinesh Jayaraman

When interacting in a three dimensional world, humans must estimate 3D structure from visual inputs projected down to two dimensional retinal images. It has been shown that humans use the persistence of object shape over motion-induced…

Neurons and Cognition · Quantitative Biology 2023-04-03 Marissa Connor , Bruno Olshausen , Christopher Rozell

Imitation learning is widely used for learning to act in complex environments. While pure neural-based methods handle high dimensional data effectively, they suffer from the requirement of large number of samples and are prone to…

Machine Learning · Computer Science 2026-05-11 Nikhilesh Prabhakar , Varun Balaji , Athresh Karanam , Kristian Kersting , Sriraam Natarajan

Learning representations purely from observations concerns the problem of learning a low-dimensional, compact representation which is beneficial to prediction models. Under the hypothesis that the intrinsic latent factors follow some casual…

Machine Learning · Computer Science 2023-10-24 Mengyue Yang , Xinyu Cai , Furui Liu , Weinan Zhang , Jun Wang

Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching,…

Robotics · Computer Science 2025-05-20 Zhengyi Luo , Chen Tessler , Toru Lin , Ye Yuan , Tairan He , Wenli Xiao , Yunrong Guo , Gal Chechik , Kris Kitani , Linxi Fan , Yuke Zhu

Human activity recognition (HAR) in wearable computing is typically based on direct processing of sensor data. Sensor readings are translated into representations, either derived through dedicated preprocessing, or integrated into…

Machine Learning · Computer Science 2023-06-05 Harish Haresamudram , Irfan Essa , Thomas Ploetz

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin

Human communication is multi-modal; e.g., face-to-face interaction involves auditory signals (speech) and visual signals (face movements and hand gestures). Hence, it is essential to exploit multiple modalities when designing machine…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Marah Halawa , Florian Blume , Pia Bideau , Martin Maier , Rasha Abdel Rahman , Olaf Hellwich

Visual-only self-supervised learning has achieved significant improvement in video representation learning. Existing related methods encourage models to learn video representations by utilizing contrastive learning or designing specific…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Jinyu Liu , Ying Cheng , Yuejie Zhang , Rui-Wei Zhao , Rui Feng

We study the problem of learning physical object representations for robot manipulation. Understanding object physics is critical for successful object manipulation, but also challenging because physical object properties can rarely be…

Robotics · Computer Science 2019-06-13 Zhenjia Xu , Jiajun Wu , Andy Zeng , Joshua B. Tenenbaum , Shuran Song

When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant information and sequentially combining it to build a representation from the sensory data. In this…

Artificial Intelligence · Computer Science 2018-07-26 Khimya Khetarpal , Doina Precup

The brain constantly turns large flows of sensory information into selective representations of the environment. It, therefore, needs to learn to process those sensory inputs that are most relevant for behaviour. It is not well understood…

Neurons and Cognition · Quantitative Biology 2023-01-10 Pouya Baniasadi

Face recognition of realistic visual images has been well studied and made a significant progress in the recent decade. Unlike the realistic visual images, the face recognition of the caricatures is far from the performance of the visual…

Computer Vision and Pattern Recognition · Computer Science 2020-03-13 Zuheng Ming , Jean-Christophe Burie , Muhammad Muzzamil Luqman

The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos…

Graphics · Computer Science 2021-11-15 Xiao S. Zeng , Surya Dwarakanath , Wuyue Lu , Masaki Nakada , Demetri Terzopoulos

Multimodal learning from document data has achieved great success lately as it allows to pre-train semantically meaningful features as a prior into a learnable downstream task. In this paper, we approach the document classification problem…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Souhail Bakkali , Zuheng Ming , Mickael Coustaty , Marçal Rusiñol , Oriol Ramos Terrades

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo
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