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Reinforcement learning is commonly concerned with problems of maximizing accumulated rewards in Markov decision processes. Oftentimes, a certain goal state or a subset of the state space attain maximal reward. In such a case, the…

Artificial Intelligence · Computer Science 2024-08-23 Pavel Osinenko , Grigory Yaremenko , Georgiy Malaniya , Anton Bolychev , Alexander Gepperth

Reinforcement learning has emerged as an important approach for autonomous driving. A reward function is used in reinforcement learning to establish the learned skill objectives and guide the agent toward the optimal policy. Since…

Robotics · Computer Science 2026-03-05 Ahmed Abouelazm , Jonas Michel , J. Marius Zoellner

Reinforcement learning optimizes policies for expected cumulative reward. Need the supervision be so narrow? Reward is delayed and sparse for many tasks, making it a difficult and impoverished signal for end-to-end optimization. To augment…

Machine Learning · Computer Science 2017-03-10 Evan Shelhamer , Parsa Mahmoudieh , Max Argus , Trevor Darrell

To convey desired behavior to a Reinforcement Learning (RL) agent, a designer must choose a reward function for the environment, arguably the most important knob designers have in interacting with RL agents. Although many reward functions…

Machine Learning · Computer Science 2022-06-01 Henry Sowerby , Zhiyuan Zhou , Michael L. Littman

Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as…

Machine Learning · Computer Science 2024-05-03 Richard M. Bailey

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives…

Machine Learning · Computer Science 2026-03-06 Kilian Freitag , Knut Åkesson , Morteza Haghir Chehreghani

`Indifference' refers to a class of methods used to control reward based agents. Indifference techniques aim to achieve one or more of three distinct goals: rewards dependent on certain events (without the agent being motivated to…

Artificial Intelligence · Computer Science 2018-06-06 Stuart Armstrong , Xavier O'Rourke

To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal…

Potential-based reward shaping is commonly used to incorporate prior knowledge of how to solve the task into reinforcement learning because it can formally guarantee policy invariance. As such, the optimal policy and the ordering of…

Machine Learning · Computer Science 2025-02-04 Henrik Müller , Daniel Kudenko

An important problem in reinforcement learning is designing agents that learn to solve tasks safely in an environment. A common solution is for a human expert to define either a penalty in the reward function or a cost to be minimised when…

Machine Learning · Computer Science 2023-06-02 Geraud Nangue Tasse , Tamlin Love , Mark Nemecek , Steven James , Benjamin Rosman

Nowadays, rating systems play a crucial role in the attraction of customers for different services. However, as it is difficult to detect a fake rating, attackers can potentially impact the rating's aggregated score unfairly. This malicious…

Computer Science and Game Theory · Computer Science 2022-08-05 Iman Vakilinia , Peyman Faizian , Mohammad Mahdi Khalili

Deep reinforcement learning has shown promising results on an abundance of robotic tasks in simulation, including visual navigation and manipulation. Prior work generally aims to build embodied agents that solve their assigned tasks as…

Robotics · Computer Science 2022-10-25 Tianwei Ni , Kiana Ehsani , Luca Weihs , Jordi Salvador

AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose…

Artificial Intelligence · Computer Science 2021-02-09 Simon Zhuang , Dylan Hadfield-Menell

In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a…

Machine Learning · Computer Science 2019-08-09 Matthew Rahtz , James Fang , Anca D. Dragan , Dylan Hadfield-Menell

We introduce three concepts that describe an agent's incentives: response incentives indicate which variables in the environment, such as sensitive demographic information, affect the decision under the optimal policy. Instrumental control…

Artificial Intelligence · Computer Science 2025-06-24 Ryan Carey , Eric Langlois , Chris van Merwijk , Shane Legg , Tom Everitt

It is clear that one of the primary tools we can use to mitigate the potential risk from a misbehaving AI system is the ability to turn the system off. As the capabilities of AI systems improve, it is important to ensure that such systems…

Artificial Intelligence · Computer Science 2017-06-19 Dylan Hadfield-Menell , Anca Dragan , Pieter Abbeel , Stuart Russell

Contextual bandits, which leverage the baseline features of sequentially arriving individuals to optimize cumulative rewards while balancing exploration and exploitation, are critical for online decision-making. Existing approaches…

Machine Learning · Statistics 2025-10-20 Liner Xiang , Jiayi Wang , Hengrui Cai

In this paper, we consider a general distributed system with multiple agents who select and then implement actions in the system. The system has an operator with a centralized objective. The agents, on the other hand, are selfinterested and…

Computer Science and Game Theory · Computer Science 2020-01-15 Donya Ghavidel , Pratyush Chakraborty , Enrique Baeyens , Vijay Gupta , Pramod P. Khargonekar

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

Machine Learning · Computer Science 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand…

Computer Vision and Pattern Recognition · Computer Science 2017-06-14 Pierre Sermanet , Kelvin Xu , Sergey Levine
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