Related papers: Pose Refinement Graph Convolutional Network for Sk…
It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present…
Recently, 3D convolutional networks yield good performance in action recognition. However, optical flow stream is still needed to ensure better performance, the cost of which is very high. In this paper, we propose a fast but effective way…
The increasing pace of population aging calls for better care and support systems. Falling is a frequent and critical problem for elderly people causing serious long-term health issues. Fall detection from video streams is not an attractive…
Pose estimation is a critical task in computer vision with a wide range of applications from activity monitoring to human-robot interaction. However,most of the existing methods are computationally expensive or have complex architecture.…
Human Pose Estimation is a crucial module in human-machine interaction applications and, especially since the rise in deep learning technology, robust methods are available to consumers using RGB cameras and commercial GPUs. On the other…
Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this,…
For human pose estimation in monocular images, joint occlusions and overlapping upon human bodies often result in deviated pose predictions. Under these circumstances, biologically implausible pose predictions may be produced. In contrast,…
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view…
Recently, 3D face reconstruction and face alignment tasks are gradually combined into one task: 3D dense face alignment. Its goal is to reconstruct the 3D geometric structure of face with pose information. In this paper, we propose a graph…
Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences,…
Skeleton-based action recognition has achieved remarkable results in human action recognition with the development of graph convolutional networks (GCNs). However, the recent works tend to construct complex learning mechanisms with…
Motion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously…
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end…
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…
There has been huge progress on video action recognition in recent years. However, many works focus on tweaking existing 2D backbones due to the reliance of ImageNet pretraining, which restrains the models from achieving higher efficiency…
Pose recognition deals with designing algorithms to locate human body joints in a 2D/3D space and run inference on the estimated joint locations for predicting the poses. Yoga poses consist of some very complex postures. It imposes various…
This paper addresses the problem of 3D human pose and shape estimation from a single image. Previous approaches consider a parametric model of the human body, SMPL, and attempt to regress the model parameters that give rise to a mesh…
Action prediction is to recognize the class label of an ongoing activity when only a part of it is observed. In this paper, we focus on online action prediction in streaming 3D skeleton sequences. A dilated convolutional network is…
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing…
The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a…