Related papers: Principles for Designing Computer Music Controller…
Designing of microprocessor based controllers requires specific hardware as well as software programming. Programming depends upon type of the software whether operating software or application software. Programming requires knowledge of…
In this paper we describe our efforts towards the development of live performance computer-based musical instrumentation. Our design criteria include initial ease of use coupled with a long term potential for virtuosity, minimal and low…
This paper reviews the existing literature on input device evaluation and design in human-computer interaction (HCI) and discusses possible applications of this knowledge to the design and evaluation of new interfaces for musical…
This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such…
The conception and design of new musical interfaces is a multidisciplinary area that tightly relates technology and artistic creation. In this paper, the author first exposes some of the questions he has posed himself during more than a…
Machine learning is the capacity of a computational system to learn structures from datasets in order to make predictions on newly seen data. Such an approach offers a significant advantage in music scenarios in which musicians can teach…
Much like most of cognition research, music cognition is an interdisciplinary field, which attempts to apply methods of cognitive science (neurological, computational and experimental) to understand the perception and process of composition…
The objective of this paper is to understand the critical parameters that need to be addressed while designing a guitar tuner. The focus of the design lies in developing a suitable algorithm to accurately detect the fundamental frequency of…
In this article we propose a set of simple principles to guide empirical practice in synthetic control studies. The proposed principles follow from formal properties of synthetic control estimators, and pertain to the nature, implications,…
The rapid evolution of electronics, digital media, advanced materials, and other areas of technology, is opening up unprecedented opportunities for musical interface inventors and designers. The possibilities afforded by these new…
We present a study that explores the role of user-centred design in developing Generative AI (GenAI) tools for music composition. Through semi-structured interviews with professional composers, we gathered insights on a novel generative…
This paper presents a new approach to algorithmic composition, called predictive controlled music (PCM), which combines model predictive control (MPC) with music generation. PCM uses dynamic models to predict and optimize the music…
Digital advances have transformed the face of automatic music generation since its beginnings at the dawn of computing. Despite the many breakthroughs, issues such as the musical tasks targeted by different machines and the degree to which…
Musical Metacreation tries to obtain creative behaviors from computers algorithms composing music. In this paper I briefly analyze how this field evolved from algorithmic composition to be focused on the search for creativity, and I point…
Here we present an analysis of literature relating to the evaluation methodologies of Digital Musical Instruments (DMIs) derived from the field of Human-Computer Interaction (HCI). We then apply choice aspects from these existing evaluation…
Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…
This paper presents the Computoser hybrid probability/rule based algorithm for music composition (http://computoser.com) and provides a reference implementation. It addresses the issues of unpleasantness and lack of variation exhibited by…
We describe a proof-of-principle implementation of a system for drawing melodies that abstracts away from a note-level input representation via melodic contours. The aim is to allow users to express their musical intentions without…
Music is one of the Gardner's intelligences in his theory of multiple intelligences. How humans perceive and understand music is still being studied and is crucial to develop artificial intelligence models that imitate such processes. Music…
This study is a theoretical approach for exploring the applicability of a 2D cellular automaton based on melodic and harmonic intervals in random arrays of musical notes. The aim of this study was to explore alternatives uses for a cellular…