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Related papers: Behavior Trees in Action: A Study of Robotics Appl…

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Behavior Trees (BTs) provide a lean set of control flow elements that are easily composable in a modular tree structure. They are well established for modeling the high-level behavior of non-player characters in computer games and recently…

This paper proposes a novel integrated dynamic method based on Behavior Trees for planning and allocating tasks in mixed human robot teams, suitable for manufacturing environments. The Behavior Tree formulation allows encoding a single job…

Robotics · Computer Science 2023-01-20 Fabio Fusaro , Edoardo Lamon , Elena De Momi , Arash Ajoudani

Recent success of machine learning in many domains has been overwhelming, which often leads to false expectations regarding the capabilities of behavior learning in robotics. In this survey, we analyze the current state of machine learning…

Robotics · Computer Science 2024-09-13 Alexander Fabisch , Christoph Petzoldt , Marc Otto , Frank Kirchner

Robotic assembly tasks remain an open challenge due to their long horizon nature and complex part relations. Behavior trees (BTs) are increasingly used in robot task planning for their modularity and flexibility, but creating them manually…

Robotics · Computer Science 2025-06-19 Jicong Ao , Fan Wu , Yansong Wu , Abdalla Swikir , Sami Haddadin

When trained on language data, do transformers learn some arbitrary computation that utilizes the full capacity of the architecture or do they learn a simpler, tree-like computation, hypothesized to underlie compositional meaning systems…

Computation and Language · Computer Science 2022-11-07 Shikhar Murty , Pratyusha Sharma , Jacob Andreas , Christopher D. Manning

In recent years, a number of models that learn the relations between vision and language from large datasets have been released. These models perform a variety of tasks, such as answering questions about images, retrieving sentences that…

Robotics · Computer Science 2024-03-19 Kento Kawaharazuka , Yoshiki Obinata , Naoaki Kanazawa , Kei Okada , Masayuki Inaba

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

As intelligent robots become more integrated into human environments, there is a growing need for intuitive and reliable Human-Robot Interaction (HRI) interfaces that are adaptable and more natural to interact with. Traditional robot…

The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific to the game industry, this increase has been slow and it has…

Artificial Intelligence · Computer Science 2016-02-23 Martin Černý , Tomáš Plch , Matěj Marko , Jakub Gemrot , Petr Ondráček , Cyril Brom

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

Language is an effective medium for bi-directional communication in human-robot teams. To infer the meaning of many instructions, robots need to construct a model of their surroundings that describe the spatial, semantic, and metric…

Robotics · Computer Science 2019-09-24 Ethan Fahnestock , Siddharth Patki , Thomas M. Howard

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

The use of Large Language Models (LLMs) for generating Behavior Trees (BTs) has recently gained attention in the robotics community, yet remains in its early stages of development. In this paper, we propose a novel framework that leverages…

Robotics · Computer Science 2025-01-13 Naoki Wake , Atsushi Kanehira , Jun Takamatsu , Kazuhiro Sasabuchi , Katsushi Ikeuchi

Natural language instructions are often abstract and complex, requiring robots to execute multiple subtasks even for seemingly simple queries. For example, when a user asks a robot to prepare avocado toast, the task involves several…

Robotics · Computer Science 2025-04-04 Alexander Leszczynski , Sarah Gillet , Iolanda Leite , Fethiye Irmak Dogan

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale

As robots become increasingly complex, they must explain their behaviors to gain trust and acceptance. However, it may be difficult through verbal explanation alone to fully convey information about past behavior, especially regarding…

Robotics · Computer Science 2022-10-04 Zhao Han , Tom Williams , Holly A. Yanco

Imitation learning in robots, also called programing by demonstration, has made important advances in recent years, allowing humans to teach context dependant motor skills/tasks to robots. We propose to extend the usual contexts…

Artificial Intelligence · Computer Science 2012-03-13 Thomas Cederborg , Pierre-Yves Oudeyer

Children with Autism Spectrum Disorder find robots easier to communicate with than humans. Thus, robots have been introduced in autism therapies. However, due to the environmental complexity, the used robots often have to be controlled…

Robotics · Computer Science 2022-05-19 Michał Stolarz , Alex Mitrevski , Mohammad Wasil , Paul G. Plöger

Robotic systems for manipulation tasks are increasingly expected to be easy to configure for new tasks or unpredictable environments, while keeping a transparent policy that is readable and verifiable by humans. We propose the method…

Robotics · Computer Science 2024-09-23 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

Neural networks with tree-based sentence encoders have shown better results on many downstream tasks. Most of existing tree-based encoders adopt syntactic parsing trees as the explicit structure prior. To study the effectiveness of…

Computation and Language · Computer Science 2018-08-30 Haoyue Shi , Hao Zhou , Jiaze Chen , Lei Li