Related papers: Designing a 9-channel location microphone from scr…
In this paper, robust detection, tracking and geometry estimation methods are developed and combined into a system for estimating time-difference estimates, microphone localization and sound source movement. No assumptions on the 3D…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
Audio tagging aims to label sound events appearing in an audio recording. In this paper, we propose region-specific audio tagging, a new task which labels sound events in a given region for spatial audio recorded by a microphone array. The…
Angle-of-Arrival estimation technology, with its potential advantages, emerges as an intriguing choice for indoor localization. Notably, it holds the promise of reducing installation costs. In contrast to ToF/TDoA based systems, AoA-based…
Airborne 3D imaging using ultrasound is a promising sensing modality for robotic applications in harsh environments. Over the last decade, several high-performance systems have been proposed in the literature. Most of these sensors use a…
Microphone array techniques can improve the acoustic sensing performance on drones, compared to the use of a single microphone. However, multichannel sound acquisition systems are not available in current commercial drone platforms. To…
Accurately localizing 3D sound sources and estimating their semantic labels -- where the sources may not be visible, but are assumed to lie on the physical surface of objects in the scene -- have many real applications, including detecting…
This paper presents a large 6~m x 3~m aperture 7200 MEMS microphone array. The array is designed so that sub-arrays with optimized point spread functions can be used for beamforming and thus, enable the research of source directivity in…
Channel charting creates a low-dimensional representation of the radio environment in a self-supervised manner using manifold learning. Preserving relative spatial distances in the latent space, channel charting is well suited to support…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Conventional approaches to sound localization and separation are based on microphone arrays in artificial systems. Inspired by the selective perception of human auditory system, we design a multi-source listening system which can separate…
We propose a system that transcribes the conversation of a typical meeting scenario that is captured by a set of initially unsynchronized microphone arrays at unknown positions. It consists of subsystems for signal synchronization,…
In this paper, a deep-learning-based method for sound field reconstruction is proposed. It is shown the possibility to reconstruct the magnitude of the sound pressure in the frequency band 30-300 Hz for an entire room by using a very low…
It was shown in our earlier work that the measurement error in the microphone position affected the room impulse response (RIR) which in turn affected the single-channel close microphone and multi-channel distant microphone speech…
A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for…
This work presents a novel technique that performs both orientation and distance localization of a sound source in a three-dimensional (3D) space using only the interaural time difference (ITD) cue, generated by a newly-developed…
We show that one can reconstruct the shape of a room with planar walls from the first-order echoes received by four non-planar microphones placed on a drone with generic position and orientation. Both the cases where the source is located…
Estimation of the location of sound sources is usually done using microphone arrays. Such settings provide an environment where we know the difference between the received signals among different microphones in the terms of phase or…
A geometrically-motivated method for primary-ambient decomposition is proposed and evaluated in an up-mixing application. The method consists of two steps, accommodating a particularly intuitive explanation. The first step consists of…
Classical methods for acoustic scene mapping require the estimation of time difference of arrival (TDOA) between microphones. Unfortunately, TDOA estimation is very sensitive to reverberation and additive noise. We introduce an unsupervised…