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In m-eternal domination attacker and defender play on a graph. Initially, the defender places guards on vertices. In each round, the attacker chooses a vertex to attack. Then, the defender can move each guard to a neighboring vertex and…
$H$-Packing is the problem of finding a maximum number of vertex-disjoint copies of $H$ in a given graph $G$. $H$-Partition is the special case of finding a set of vertex-disjoint copies that cover each vertex of $G$ exactly once. Our goal…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
Graph burning is a process of information spreading through the network by an agent in discrete steps. The problem is to find an optimal sequence of nodes which have to be given information so that the network is covered in least number of…
Let $\mathcal{H}$ be a $k$-uniform hypergraph. A chain in $\mathcal{H}$ is a sequence of its vertices such that every $k$ consecutive vertices form an edge. In 1999 Katona and Kierstead suggested to use chains in hypergraphs as the…
In this paper, we investigate the $k$-path coloring problem, a variant of vertex coloring arising in the context of integrated circuit manufacturing. In this setting, typical industrial instances exhibit a `tree-like' structure. We exploit…
In the Properly Colored Spanning Tree problem, we are given an edge-colored undirected graph and the goal is to find a spanning tree in which any two adjacent edges have distinct colors. Since finding such a tree is NP-hard in general,…
Given a graph G and an integer k, the objective of the $\Pi$-Contraction problem is to check whether there exists at most k edges in G such that contracting them in G results in a graph satisfying the property $\Pi$. We investigate the…
The burning number of a graph can be used to measure the spreading speed of contagion in a network. The burning number conjecture is arguably the main unresolved conjecture related to this graph parameter, which can be settled by showing…
We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning…
It is well-known that the Vertex Cover problem is in P on bipartite graphs, however; the computational complexity of the Partial Vertex Cover problem on bipartite graphs is open. In this paper, we first show that the Partial Vertex Cover…
We initiate the study of the parameterized complexity of the {\sc Collective Graph Exploration} ({\sc CGE}) problem. In {\sc CGE}, the input consists of an undirected connected graph $G$ and a collection of $k$ robots, initially placed at…
The burning number is a recently introduced graph parameter indicating the spreading speed of content in a graph through its edges. While the conjectured upper bound on the necessary numbers of time steps until all vertices are reached is…
In 1966, Cummins introduced the "tree graph": the tree graph $\mathbf{T}(G)$ of a graph $G$ (possibly infinite) has all its spanning trees as vertices, and distinct such trees correspond to adjacent vertices if they differ in just one edge,…
For a hereditary graph class $\mathcal{H}$, the $\mathcal{H}$-elimination distance of a graph $G$ is the minimum number of rounds needed to reduce $G$ to a member of $\mathcal{H}$ by removing one vertex from each connected component in each…
Graph burning models the spread of information or contagion in a graph. At each time step, two events occur: neighbours of already burned vertices become burned, and a new vertex is chosen to be burned. The big conjecture is known as the…
Given two $k$-uniform hypergraphs $F$ and $G$, we say that $G$ has an $F$-covering if for every vertex in $G$ there is a copy of $F$ covering it. For $1\leq i\leq k-1$, the minimum $i$-degree $\delta_i(G)$ of $G$ is the minimum integer such…
Chip-firing is a combinatorial game on a graph, in which chips are placed and dispersed among its vertices until a stable configuration is achieved. We specifically study a chip-firing variant on an infinite, rooted, directed $k$-ary tree…
In this article, the issue of guarding multi-agent systems against a sequence of intruder attacks through mobile heterogeneous guards (guards with different ranges) is discussed. The article makes use of graph theoretic abstractions of such…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…