Related papers: Robust Isometric Non-Rigid Structure-from-Motion
Structure-from-Motion -- the process of simultaneously estimating camera poses and 3D scene structure from a collection of images -- remains a central challenge in computer vision, with many open problems yet to be solved. Recent advances…
We present a reduction-consistent and thermodynamically consistent formulation and an associated numerical algorithm for simulating the dynamics of an isothermal mixture consisting of $N$ ($N\geqslant 2$) immiscible incompressible fluids…
Fluorescence microscopy images usually show severe anisotropy in axial versus lateral resolution. This hampers downstream processing, i.e. the automatic extraction of quantitative biological data. While deconvolution methods and other…
We consider the problem of active 3D imaging using single-shot structured light systems, which are widely employed in commercial 3D sensing devices such as Apple Face ID and Intel RealSense. Traditional structured light methods typically…
The Structure from Motion (SfM) challenge in computer vision is the process of recovering the 3D structure of a scene from a series of projective measurements that are calculated from a collection of 2D images, taken from different…
A non-iterative waveform sensing approach is proposed toward (i) geometric reconstruction of penetrable fractures, and (ii) quantitative identification of their heterogeneous contact condition by seismic i.e. elastic waves. To this end, the…
We introduce a new method for non-rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring shape maps…
Establishing consistent correspondences across images is essential for 3D vision tasks such as structure-from-motion (SfM), yet most existing matchers operate in a pairwise manner, often producing fragmented and geometrically inconsistent…
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…
In this work, we present a novel learning-based framework that combines the local accuracy of contrastive learning with the global consistency of geometric approaches, for robust non-rigid matching. We first observe that while contrastive…
4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that…
We present a new numerical method for the isometric embedding of 2-geometries specified by their 2-metrics in three dimensional Euclidean space. Our approach is to directly solve the fundamental embedding equation supplemented by six…
This paper applies the Recursive Projection Method (RPM) to the problem of finding the effective mechanical response of a periodic heterogeneous solid. Previous works apply the Fast Fourier Transform (FFT) in combination with various…
Establishing accurate point-to-point correspondences between non-rigid 3D shapes remains a critical challenge, particularly under non-isometric deformations and topological noise. Existing functional map pipelines suffer from ambiguities…
Recent advancements in neural 3D representations, such as neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS), have enabled the accurate estimation of 3D structures from multiview images. However, this capability is limited to…
This paper presents a novel architecture for simultaneous estimation of highly accurate optical flows and rigid scene transformations for difficult scenarios where the brightness assumption is violated by strong shading changes. In the case…
Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…
Simulations involving free surfaces and fluid interfaces are important in many areas of engineering. There is, however, still a need for improved simulation methods. Recently, a new efficient geometric VOF method called isoAdvector for…
This work presents a new recursive robust filtering approach for feature-based 3D registration. Unlike the common state-of-the-art alignment algorithms, the proposed method has four advantages that have not yet occurred altogether in any…
Reasoning the 3D structure of a non-rigid dynamic scene from a single moving camera is an under-constrained problem. Inspired by the remarkable progress of neural radiance fields (NeRFs) in photo-realistic novel view synthesis of static…