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Modern rendering libraries provide unprecedented realism, producing real-time photorealistic 3D graphics on commodity hardware. Visual fidelity, however, comes at the cost of increased complexity and difficulty of usage, with many rendering…

Graphics · Computer Science 2020-12-08 Radu Alexandru Rosu , Sven Behnke

This paper presents a comprehensive study of interactive rendering techniques for large 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields.…

Graphics · Computer Science 2020-08-03 Michael Kern , Christoph Neuhauser , Torben Maack , Mengjiao Han , Will Usher , Rüdiger Westermann

In this paper, we propose a scalable image compression scheme, including the base layer for feature representation and enhancement layer for texture representation. More specifically, the base layer is designed as the deep learning feature…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Shurun Wang , Shiqi Wang , Xinfeng Zhang , Shanshe Wang , Siwei Ma , Wen Gao

Vision-based perception and reasoning is essential for scene understanding in any autonomous system. RGB and depth images are commonly used to capture both the semantic and geometric features of the environment. Developing methods to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Minh Bui , Kostas Alexis

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Yongjie Zhu , Jiajun Tang , Si Li , Boxin Shi

This paper discusses the deployment of existing render farm manager in a typical compute cluster environment such as a university. Usually, both a render farm and a compute cluster use different queue managers and assume total control over…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-01-06 Ali Sheharyar , Othmane Bouhali

Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but…

Graphics · Computer Science 2020-07-31 Giulio Jiang , Bernhard Kainz

Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to…

Graphics · Computer Science 2021-07-27 Rachel Brown , Vasha DuTell , Bruce Walter , Ruth Rosenholtz , Peter Shirley , Morgan McGuire , David Luebke

Infrared and visible image fusion, as a hot topic in image processing and image enhancement, aims to produce fused images retaining the detail texture information in visible images and the thermal radiation information in infrared images. A…

Image and Video Processing · Electrical Eng. & Systems 2021-04-15 Zixiang Zhao , Jiangshe Zhang , Shuang Xu , Kai Sun , Chunxia Zhang , Junmin Liu

We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying,…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Zhengqin Li , Mohammad Shafiei , Ravi Ramamoorthi , Kalyan Sunkavalli , Manmohan Chandraker

We present a novel privacy preservation strategy for decentralized visualization. The key idea is to imitate the flowchart of the federated learning framework, and reformulate the visualization process within a federated infrastructure. The…

Graphics · Computer Science 2022-02-10 Wei Chen , Yating Wei , Zhiyong Wang , Shuyue Zhou , Bingru Lin , Zhiguang Zhou

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Jiapeng Tang , Yinyu Nie , Lev Markhasin , Angela Dai , Justus Thies , Matthias Nießner

This paper proposes a distributed deep learning framework for privacy-preserving medical data training. In order to avoid patients' data leakage in medical platforms, the hidden layers in the deep learning framework are separated and where…

Machine Learning · Computer Science 2020-01-10 Joohyung Jeon , Junhui Kim , Joongheon Kim , Kwangsoo Kim , Aziz Mohaisen , Jong-Kook Kim

Differentiable rendering is a key ingredient for inverse rendering and machine learning, as it allows to optimize scene parameters (shape, materials, lighting) to best fit target images. Differentiable rendering requires that each scene…

Graphics · Computer Science 2024-09-10 Haocheng Yuan , Adrien Bousseau , Hao Pan , Chengquan Zhang , Niloy J. Mitra , Changjian Li

Cross spectral camera arrays, where each camera records different spectral content, are becoming increasingly popular for RGB, multispectral and hyperspectral imaging, since they are capable of a high resolution in every dimension using…

Image and Video Processing · Electrical Eng. & Systems 2023-09-15 Frank Sippel , Jürgen Seiler , André Kaup

Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to…

Computer Vision and Pattern Recognition · Computer Science 2012-11-20 Boshra Rajaei , Thomas Maugey , Hamid-Reza Pourreza , Pascal Frossard

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Large-scale graphs are valuable for graph representation learning, yet the abundant data in these graphs hinders the efficiency of the training process. Graph condensation (GC) alleviates this issue by compressing the large graph into a…

Machine Learning · Computer Science 2024-07-11 Yilun Liu , Ruihong Qiu , Zi Huang

Focus stacking is widely used in micro, macro, and landscape photography to reconstruct all-in-focus images from multiple frames obtained with focus bracketing, that is, with shallow depth of field and different focus planes. Existing deep…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Alexandre Araujo , Jean Ponce , Julien Mairal