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Speech synthesis and music audio generation from symbolic input differ in many aspects but share some similarities. In this study, we investigate how text-to-speech synthesis techniques can be used for piano MIDI-to-audio synthesis tasks.…
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D…
In this paper, we present a system that associates faces with voices in a video by fusing information from the audio and visual signals. The thesis underlying our work is that an extremely simple approach to generating (weak) speech…
Interpreting human neural signals to decode static speech intentions such as text or images and dynamic speech intentions such as audio or video is showing great potential as an innovative communication tool. Human communication accompanies…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
Speaker extraction algorithm relies on the speech sample from the target speaker as the reference point to focus its attention. Such a reference speech is typically pre-recorded. On the other hand, the temporal synchronization between…
We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and…
Most organisms including humans function by coordinating and integrating sensory signals with motor actions to survive and accomplish desired tasks. Learning these complex sensorimotor mappings proceeds simultaneously and often in an…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Significant progress has been made in talking-face video generation research; however, precise lip-audio synchronization and high visual quality remain challenging in editing lip shapes based on input audio. This paper introduces JoyGen, a…
Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and robotics. However, the progress in these directions has been…
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and…
Multi-modal based speech separation has exhibited a specific advantage on isolating the target character in multi-talker noisy environments. Unfortunately, most of current separation strategies prefer a straightforward fusion based on…
Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or…
In this paper some of the different techniques used to localize the lips from the face are discussed and compared along with its processing steps. Lip localization is the basic step needed to read the lips for extracting visual information…
Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…
While there has been significant progress towards modelling coherence in written discourse, the work in modelling spoken discourse coherence has been quite limited. Unlike the coherence in text, coherence in spoken discourse is also…
How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…