Related papers: Designing, Playing, and Performing with a Vision-b…
The task of video-to-speech aims to translate silent video of lip movement to its corresponding audio signal. Previous approaches to this task are generally limited to the case of a single speaker, but a method that accounts for multiple…
A 3D biomechanical finite element model of the face is presented. Muscles are represented by piece-wise uniaxial tension cable elements linking the insertion points. Such insertion points are specific entities differing from nodes of the…
Prosody plays a vital role in verbal communication. Acoustic cues of prosody have been examined extensively. However, prosodic characteristics are not only perceived auditorily, but also visually based on head and facial movements. The…
Speechreading or lipreading is the technique of understanding and getting phonetic features from a speaker's visual features such as movement of lips, face, teeth and tongue. It has a wide range of multimedia applications such as in…
To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…
Speech as a natural signal is composed of three parts - visemes (visual part of speech), phonemes (spoken part of speech), and language (the imposed structure). However, video as a medium for the delivery of speech and a multimedia…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Taking inspiration from recent developments in visual generative tasks using diffusion models, we propose a method for end-to-end speech-driven video editing using a denoising diffusion model. Given a video of a talking person, and a…
If a picture paints a thousand words, sound may voice a million. While recent robotic painting and image synthesis methods have achieved progress in generating visuals from text inputs, the translation of sound into images is vastly…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
In machine lip-reading, which is identification of speech from visual-only information, there is evidence to show that visual speech is highly dependent upon the speaker [1]. Here, we use a phoneme-clustering method to form new…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Lipreading has a lot of potential applications such as in the domain of surveillance and video conferencing. Despite this, most of the work in building lipreading systems has been limited to classifying silent videos into classes…
In the process of developing a new digital music interface, the author faced three questions that have attracted little to no attention in the literature. By tracking body joints, a performer can use body parts to directly control a digital…
We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Speech-driven 3D facial animation synthesis has been a challenging task both in industry and research. Recent methods mostly focus on deterministic deep learning methods meaning that given a speech input, the output is always the same.…
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…
In this paper, we propose a new compositional tool that will generate a musical outline of speech recorded/provided by the user for use as a musical building block in their compositions. The tool allows any user to use their own speech to…
In this paper, we address the problem of lip-voice synchronisation in videos containing human face and voice. Our approach is based on determining if the lips motion and the voice in a video are synchronised or not, depending on their…