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The central role of the face in social interaction and non-verbal communication suggests we explore facial action as a means of musical expression. This paper presents the design, implementation, and preliminary studies of a novel system…
People feel emotions when listening to music. However, emotions are not tangible objects that can be exploited in the music composition process as they are difficult to capture and quantify in algorithms. We present a novel musical…
We describe a simple, computationally light, real-time system for tracking the lower face and extracting information about the shape of the open mouth from a video sequence. The system allows unencumbered control of audio synthesis modules…
It is still an interesting and challenging problem to synthesize a vivid and realistic singing face driven by music signal. In this paper, we present a method for this task with natural motions of the lip, facial expression, head pose, and…
Sound synthesiser controls typically correspond to technical parameters of signal processing algorithms rather than intuitive sound descriptors that relate to human perception of sound. This makes it difficult to realise sound ideas in a…
Considerable effort has been devoted to the automatic extraction of information about action of the face from image sequences. Within the context of human-computer interaction (HCI) we may distinguish systems that allow expression from…
When we speak, the prosody and content of the speech can be inferred from the movement of our lips. In this work, we explore the task of lip to speech synthesis, i.e., learning to generate speech given only the lip movements of a speaker…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
This study delves into the intricacies of synchronizing facial dynamics with multilingual audio inputs, focusing on the creation of visually compelling, time-synchronized animations through diffusion-based techniques. Diverging from…
This paper describes an original experimental procedure to measure the mechanical interaction between the tongue and teeth and palate during speech production. It consists in using edentulous people as subjects and to insert pressure…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
Experiments to understand the sensorimotor neural interactions in the human cortical speech system support the existence of a bidirectional flow of interactions between the auditory and motor regions. Their key function is to enable the…
Lip motion accuracy is important for speech intelligibility, especially for users who are hard of hearing or second language learners. A high level of realism in lip movements is also required for the game and film production industries. 3D…
In this work, we introduce Mozualization, a music generation and editing tool that creates multi-style embedded music by integrating diverse inputs, such as keywords, images, and sound clips (e.g., segments from various pieces of music or…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
The NIME conference traditionally focuses on interfaces for music and musical expression. In this paper we reverse this tradition to ask, can interfaces developed for music be successfully appropriated to non-musical applications? To help…
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…