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Deep video action recognition models have been highly successful in recent years but require large quantities of manually annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Naila Murray , Antonio Manuel López

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

The 3D CAD shapes in current 3D benchmarks are mostly collected from online model repositories. Thus, they typically have insufficient geometric details and less informative textures, making them less attractive for comprehensive and subtle…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Huan Fu , Rongfei Jia , Lin Gao , Mingming Gong , Binqiang Zhao , Steve Maybank , Dacheng Tao

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic…

Robotics · Computer Science 2026-05-19 Tianyi Xiang , Jiahang Cao , Sikai Guo , Guoyang Zhao , Andrew F. Luo , Jun Ma

Traditional approaches for learning 3D object categories have been predominantly trained and evaluated on synthetic datasets due to the unavailability of real 3D-annotated category-centric data. Our main goal is to facilitate advances in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-02 Jeremy Reizenstein , Roman Shapovalov , Philipp Henzler , Luca Sbordone , Patrick Labatut , David Novotny

We introduce a synthetic dataset for evaluating non-rigid 3D human reconstruction based on conventional RGB-D cameras. The dataset consist of seven motion sequences of a single human model. For each motion sequence per-frame ground truth…

Computer Vision and Pattern Recognition · Computer Science 2019-03-08 Shafeeq Elanattil , Peyman Moghadam

Despite the increasing availability of personal fabrication hardware and services, the true potential of digital fabrication remains unrealized due to lack of computational techniques that can support 3D shape design by non-experts. This…

Graphics · Computer Science 2020-06-11 Nurcan Gecer Ulu

Recent approaches for predicting layouts from 360 panoramas produce excellent results. These approaches build on a common framework consisting of three steps: a pre-processing step based on edge-based alignment, prediction of layout…

Computer Vision and Pattern Recognition · Computer Science 2020-12-29 Chuhang Zou , Jheng-Wei Su , Chi-Han Peng , Alex Colburn , Qi Shan , Peter Wonka , Hung-Kuo Chu , Derek Hoiem

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided…

Artificial Intelligence · Computer Science 2025-04-30 William P. McCarthy , Saujas Vaduguru , Karl D. D. Willis , Justin Matejka , Judith E. Fan , Daniel Fried , Yewen Pu

We live in a 3D world, performing activities and interacting with objects in the indoor environments everyday. Indoor scenes are the most familiar and essential environments in everyone's life. In the virtual world, 3D indoor scenes are…

Graphics · Computer Science 2017-06-30 Rui Ma

Recent work has shown the benefits of synthetic data for use in computer vision, with applications ranging from autonomous driving to face landmark detection and reconstruction. There are a number of benefits of using synthetic data from…

Computer Vision and Pattern Recognition · Computer Science 2023-01-04 Charlie Hewitt , Tadas Baltrušaitis , Erroll Wood , Lohit Petikam , Louis Florentin , Hanz Cuevas Velasquez

Reconstructing geometric shapes from point clouds is a common task that is often accomplished by experts manually modeling geometries in CAD-capable software. State-of-the-art workflows based on fully automatic geometry extraction are…

Modeling 3D objects in domains like Computer Aided Design (CAD) is time-consuming and comes with a steep learning curve needed to master the design process as well as tool complexities. In order to simplify the modeling process, we designed…

Human-Computer Interaction · Computer Science 2020-11-19 Markus Friedrich , Stefan Langer , Fabian Frey

Designing complex computer-aided design (CAD) models is often time-consuming due to challenges such as computational inefficiency and the difficulty of generating precise models. We propose a novel language-guided framework for industrial…

Artificial Intelligence · Computer Science 2025-05-27 Jianxing Liao , Junyan Xu , Yatao Sun , Maowen Tang , Sicheng He , Jingxian Liao , Shui Yu , Yun Li , Hongguan Xiao

Crafting computer-aided design (CAD) models has long been a painstaking and time-intensive task, demanding both precision and expertise from designers. With the emergence of 3D generation, this task has undergone a transformative impact,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Tri Le , Khang Nguyen , Baoru Huang , Tung D. Ta , Anh Nguyen

Generative AI has made rapid progress in text, image, and video synthesis, yet text-to-3D modeling for scientific design remains particularly challenging due to limited controllability and high computational cost. Most existing 3D…

Graphics · Computer Science 2026-04-01 Rachel K. Luu , Markus J. Buehler

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Huayan Zhang , Tianwei Zhang , Tin Lun Lam , Sethu Vijayakumar

Computer-aided design (CAD) models play a crucial role in the design, manufacturing and maintenance of products. Therefore, the mesh-based finite element descriptions common in structural optimisation must be first translated into CAD…

Graphics · Computer Science 2020-07-15 Ge Yin , Xiao Xiao , Fehmi Cirak
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