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Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Rama Krishna Kandukuri , Michael Strecke , Joerg Stueckler

Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post resolving potential intersections practically strike a good…

Graphics · Computer Science 2022-11-09 Tianyu Wang , Jiong Chen , Dongping Li , Xiaowei Liu , Huamin Wang , Kun Zhou

In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Anton Agafonov , Lihi Zelnik-Manor

We explore the pressure of active particles on curved surfaces and its relation to other interfacial properties. We use both direct simulations of the active systems as well as simulations of an equilibrium system with effective (pair)…

Soft Condensed Matter · Physics 2019-05-14 René Wittmann , Frank Smallenburg , Joseph M. Brader

This paper presents a real-time solution for collision detection between objects based on the physics properties. Traditional approaches on collision detection often rely on the geometric relationships that computing the intersections…

Computational Geometry · Computer Science 2016-05-10 Claudio Paglia

Interactive bodies collision detection and elimination is one of the most popular task nowadays. Collisions can be detected in different ways. Collision search using space voxelization is one of the most fast. This paper describes improved…

Computational Geometry · Computer Science 2014-04-01 Sergei Nikolaev

This paper presents a novel particle method to compute strongly coupled incompressible fluid and rigid bodies. The method adopts a velocity-based formulation and utilizes the linear complementarity problem for the incompressibility…

Fluid Dynamics · Physics 2023-03-01 Shugo Miyamoto , Seiichi Koshizuka

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance…

Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate…

Accurately handling contact with friction remains a core bottleneck for Material Point Method (MPM), from reliable contact point detection to enforcing frictional contact laws (non-penetration, Coulomb friction, and maximum dissipation…

Robotics · Computer Science 2026-02-03 Etienne Ménager , Justin Carpentier

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Zeyu Huang , Honghao Xu , Haibin Huang , Chongyang Ma , Hui Huang , Ruizhen Hu

This paper presents a novel technique that allows for both computationally fast and sufficiently plausible simulation of vehicles with non-deformable tracks. The method is based on an effect we have called Contact Surface Motion. A…

Robotics · Computer Science 2022-06-22 Martin Pecka , Karel Zimmermann , Tomáš Svoboda

Frictional contact has been extensively studied as the core underlying behavior of legged locomotion and manipulation, and its nearly-discontinuous nature makes planning and control difficult even when an accurate model of the robot is…

Robotics · Computer Science 2021-03-30 Mihir Parmar , Mathew Halm , Michael Posa

Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of…

Graphics · Computer Science 2014-10-20 Hamzah Asyrani Sulaiman , Abdullah Bade , Mohd Harun Abdullah

In this work a finite element simulation of the motion of a rigid body in a fluid, with free surface, is described. A completely general referential description (of which both Lagrangian and Eulerian descriptions are special cases) of an…

Fluid Dynamics · Physics 2015-06-26 S. J. Childs , B. D. Reddy

Simulation approaches for fluid-structure-contact interaction, especially if requested to be consistent even down to the real contact scenarios, belong to the most challenging and still unsolved problems in computational mechanics. The main…

Computational Engineering, Finance, and Science · Computer Science 2018-09-12 Christoph Ager , Benedikt Schott , Anh-Tu Vuong , Alexander Popp , Wolfgang A. Wall

We present a fast and feature-complete differentiable physics engine, Nimble (nimblephysics.org), that supports Lagrangian dynamics and hard contact constraints for articulated rigid body simulation. Our differentiable physics engine offers…

Robotics · Computer Science 2021-06-24 Keenon Werling , Dalton Omens , Jeongseok Lee , Ioannis Exarchos , C. Karen Liu

Dynamics simulation with frictional contacts is important for a wide range of applications, from cloth simulation to object manipulation. Recent methods using smoothed lagged friction forces have enabled robust and differentiable simulation…

Graphics · Computer Science 2024-08-01 Egor Larionov , Andreas Longva , Uri M. Ascher , Jan Bender , Dinesh K. Pai

Accurate frictional contact is critical in simulating the assembly of rod-like structures in the practical world, such as knots, hairs, flagella, and more. Due to their high geometric nonlinearity and elasticity, rod-on-rod contact remains…

Graphics · Computer Science 2024-02-21 Dezhong Tong , Andrew Choi , Jungseock Joo , M. Khalid Jawed

This paper presents a novel simulation platform, ZeMa, designed for robotic manipulation tasks concerning soft objects. Such simulation ideally requires three properties: two-way soft-rigid coupling, intersection-free guarantees, and…

Robotics · Computer Science 2023-11-13 Wenxin Du , Siqiong Yao , Xinlei Wang , Yuhang Xu , Wenqiang Xu , Cewu Lu