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Related papers: Mastering Atari with Discrete World Models

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A long-standing goal of reinforcement learning is to acquire agents that can learn on training tasks and generalize well on unseen tasks that may share a similar dynamic but with different reward functions. The ability to generalize across…

Machine Learning · Computer Science 2026-01-26 Chengyang Ying , Xinning Zhou , Zhongkai Hao , Hang Su , Songming Liu , Dong Yan , Jun Zhu

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan

Autonomous inspection in hazardous environments requires AI agents that can interpret high-level goals and execute precise control. A key capability for such agents is spatial grounding, for example when a drone must center a detected…

Artificial Intelligence · Computer Science 2025-11-25 Xian Yeow Lee , Lasitha Vidyaratne , Gregory Sin , Ahmed Farahat , Chetan Gupta

Deep neural networks have been successful in many reinforcement learning settings. However, compared to human learners they are overly data hungry. To build a sample-efficient world model, we apply a transformer to real-world episodes in an…

Machine Learning · Computer Science 2023-03-14 Jan Robine , Marc Höftmann , Tobias Uelwer , Stefan Harmeling

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an…

Machine Learning · Computer Science 2021-05-21 Max Schwarzer , Ankesh Anand , Rishab Goel , R Devon Hjelm , Aaron Courville , Philip Bachman

We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the…

Machine Learning · Computer Science 2018-05-10 David Ha , Jürgen Schmidhuber

Autonomous navigation of terrestrial robots using Reinforcement Learning (RL) from LIDAR observations remains challenging due to the high dimensionality of sensor data and the sample inefficiency of model-free approaches. Conventional…

A long-standing challenge in Reinforcement Learning is enabling agents to learn a model of their environment which can be transferred to solve other problems in a world with the same underlying rules. One reason this is difficult is the…

Machine Learning · Computer Science 2019-05-16 Kai Olav Ellefsen , Jim Torresen

As learning-based robotic controllers are typically trained offline and deployed with fixed parameters, their ability to cope with unforeseen changes during operation is limited. Biologically inspired, this work presents a framework for…

Robotics · Computer Science 2026-03-05 Fabian Domberg , Georg Schildbach

Inspired by recent developments in attention models for image classification and natural language processing, we present various Attention based architectures in reinforcement learning (RL) domain, capable of performing well on OpenAI Gym…

Machine Learning · Computer Science 2023-10-06 Victor Vadakechirayath George

The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention…

Artificial Intelligence · Computer Science 2023-02-28 Jiajun Fan

The Dreamer agent provides various benefits of Model-Based Reinforcement Learning (MBRL) such as sample efficiency, reusable knowledge, and safe planning. However, its world model and policy networks inherit the limitations of recurrent…

Machine Learning · Computer Science 2024-11-20 Chang Chen , Yi-Fu Wu , Jaesik Yoon , Sungjin Ahn

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

The Dreamer algorithm has recently obtained remarkable performance across diverse environment domains by training powerful agents with simulated trajectories. However, the compressed nature of its world model's latent space can result in…

Machine Learning · Computer Science 2026-02-04 Maxime Burchi , Radu Timofte

Current model-based reinforcement learning (MBRL) agents struggle with long-term dependencies. This limits their ability to effectively solve tasks involving extended time gaps between actions and outcomes, or tasks demanding the recalling…

Machine Learning · Computer Science 2024-03-08 Mohammad Reza Samsami , Artem Zholus , Janarthanan Rajendran , Sarath Chandar

High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction…

Machine Learning · Computer Science 2024-07-23 Yue Wu , Yewen Fan , Paul Pu Liang , Amos Azaria , Yuanzhi Li , Tom M. Mitchell

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others,…

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by…

Machine Learning · Computer Science 2019-02-05 Laurens Weitkamp , Elise van der Pol , Zeynep Akata

The ability to act in multiple environments and transfer previous knowledge to new situations can be considered a critical aspect of any intelligent agent. Towards this goal, we define a novel method of multitask and transfer learning that…

Machine Learning · Computer Science 2016-02-23 Emilio Parisotto , Jimmy Lei Ba , Ruslan Salakhutdinov