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Adversarial training (AT) is proved to reliably improve network's robustness against adversarial data. However, current AT with a pre-specified perturbation budget has limitations in learning a robust network. Firstly, applying a…
We propose a novel training procedure for improving the performance of generative adversarial networks (GANs), especially to bidirectional GANs. First, we enforce that the empirical distribution of the inverse inference network matches the…
Mode collapse is a significant unsolved issue of generative adversarial networks. In this work, we examine the causes of mode collapse from a novel perspective. Due to the nonuniform sampling in the training process, some sub-distributions…
Generative adversarial networks (GANs) learn a deep generative model that is able to synthesise novel, high-dimensional data samples. New data samples are synthesised by passing latent samples, drawn from a chosen prior distribution,…
Training generative adversarial networks (GAN) using too little data typically leads to discriminator overfitting, causing training to diverge. We propose an adaptive discriminator augmentation mechanism that significantly stabilizes…
Although Generative Adversarial Networks achieve state-of-the-art results on a variety of generative tasks, they are regarded as highly unstable and prone to miss modes. We argue that these bad behaviors of GANs are due to the very…
Generative adversarial networks (GANs) have an enormous potential impact on digital content creation, e.g., photo-realistic digital avatars, semantic content editing, and quality enhancement of speech and images. However, the performance of…
Generative adversarial networks (GANs) learn a target probability distribution by optimizing a generator and a discriminator with minimax objectives. This paper addresses the question of whether such optimization actually provides the…
We study the effect of the stochastic gradient noise on the training of generative adversarial networks (GANs) and show that it can prevent the convergence of standard game optimization methods, while the batch version converges. We address…
Many existing conditional Generative Adversarial Networks (cGANs) are limited to conditioning on pre-defined and fixed class-level semantic labels or attributes. We propose an open set GAN architecture (OpenGAN) that is conditioned…
The training of deep neural networks is inherently a nonconvex optimization problem, yet standard approaches such as stochastic gradient descent (SGD) require simultaneous updates to all parameters, often leading to unstable convergence and…
Deep generative models based on Generative Adversarial Networks (GANs) have demonstrated impressive sample quality but in order to work they require a careful choice of architecture, parameter initialization, and selection of…
A myriad of recent literary works has leveraged generative adversarial networks (GANs) to generate unseen evasion samples. The purpose is to annex the generated data with the original train set for adversarial training to improve the…
The key to overcome class imbalance problems is to capture the distribution of minority class accurately. Generative Adversarial Networks (GANs) have shown some potentials to tackle class imbalance problems due to their capability of…
GAN is a deep-learning based generative approach to generate contents such as images, languages and speeches. Recently, studies have shown that GAN can also be applied to generative adversarial attack examples to fool the machine-learning…
We introduce the Probabilistic Generative Adversarial Network (PGAN), a new GAN variant based on a new kind of objective function. The central idea is to integrate a probabilistic model (a Gaussian Mixture Model, in our case) into the GAN…
Generative adversarial network (GAN) has greatly improved the quality of unsupervised image generation. Previous GAN-based methods often require a large amount of high-quality training data while producing a small number (e.g., tens) of…
Adaptive methods are a crucial component widely used for training generative adversarial networks (GANs). While there has been some work to pinpoint the "marginal value of adaptive methods" in standard tasks, it remains unclear why they are…
Projected Gradient Descent (PGD) is a strong and widely used first-order adversarial attack, yet its computational cost scales poorly, as all training samples undergo identical iterative inner-loop optimization despite contributing…
Generative adversarial networks (GANs) are widely used for distribution learning, yet their classical formulations remain theoretically fragile, with ill-posed objectives, unstable training dynamics, and limited interpretability. In this…